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Steam News15 October 20196y ago

Release 1.5 - The Classic Update

Hello explorers! 1.5 update, the Classic update, is live. This update adds some of our own spin on the classic game play and effects that we loved from older twin stick games. Here is the run down of the updates.

Full notes

Full Run Gun Die Ultimate update

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Repeated intro

Hello explorers! 1.5 update, the Classic update, is live.

What changed

1 fix2 additions2 changes0 removals
  • Gameplay
  • Balance
addedThis update adds some of our own spin on the classic game play and effects that we loved from older twin stick games.
addedAdded - damage values will appear when you deal damage to an enemy. Added - enemys will now drop gold. Added - minibosses will now drop gold. Added - more gold to end game room. Added - picking up health while you're at max will give you gold. Added - picking up grenades while you're at max will give you gold. Added - breakables can now drop gold. Added - breakables can now spawn on floor tiles not just aginst walls. Added - Treasure Chest can now drop gold. Added - treasure box, new ground treasure. Added - five new rune floor tiles with special propertys - these rune tiles have a chance to spawn, chest, tombs, gold, or traps Added - damage variation, damage will now randomize slightly. Added - random critical, all bullets have a chance of randomly causing a critical hit, doubling the damage. Added - direction signs to hub world. Added - press use text to open to chest. Added - press use text to open to tomb. Added - lights to dangerous objects. Added - new attack to alograth. - stomp, this attack will cause rocks to fall from the cave ceiling.
changedNerfed - Dessert Eagle mag size upgrade, 1 bullet preupgrade. Nerfed - pumpkin spawn rate to 0.025% Nerfed - scarecrow spawn rate 0.035% Nerfed - scarecrow_02 spawn rate 0.05%
changedChanged - lava traps visual FX Changed - lava traps visual design. Changed - lava traps wait to damage from 0.25 seconds to 0.15 seconds. Changed - all players melee attacks are 125% stronger. Changed - all pickups will now fly to the player rather then staying where they spawned. Changed - well of souls spawnrate 0.085% - 0.2% Changed - spike trap spawnrate 0.1% to 0.2% Changed - floor pots spawn rate 0.02% - 0.075% Changed - explosive barrel spawnrate 0.05% - 0.065% Changed - skeleton spawn rate 0.3% - 0.4% Changed - warrior spawn rate 0.1% - 0.2% Changed - fire shamen spawn 0.06% 0.04% Changed - total enemy spawns by 15%
fixedFixed - end gold count breaking. Fixed - not being able to save a weapon to weapon slot 1. Fixed - gadgets not saving Fixed - greed tile chest spawning in ground. Fixed - creates spawning in stairs. Fixed - barrels spawning in stairs. Fixed - pots spawning in stairs, Fixed - explosive spawning in stairs. Fixed - vines spawning in stairs. Fixed - some small problems in the alograth boss chamber.
- lava traps wait to damage0.25seconds0.15seconds- lava traps wait to damage decreased, nerf2% Changed - spike trap spawnrate0.1%0.2%2% Changed - spike trap spawnrate increased, buff

Run Gun Die Ultimate changes

addedThis update adds some of our own spin on the classic game play and effects that we loved from older twin stick games.
addedAdded - damage values will appear when you deal damage to an enemy. Added - enemys will now drop gold. Added - minibosses will now drop gold. Added - more gold to end game room. Added - picking up health while you're at max will give you gold. Added - picking up grenades while you're at max will give you gold. Added - breakables can now drop gold. Added - breakables can now spawn on floor tiles not just aginst walls. Added - Treasure Chest can now drop gold. Added - treasure box, new ground treasure. Added - five new rune floor tiles with special propertys - these rune tiles have a chance to spawn, chest, tombs, gold, or traps Added - damage variation, damage will now randomize slightly. Added - random critical, all bullets have a chance of randomly causing a critical hit, doubling the damage. Added - direction signs to hub world. Added - press use text to open to chest. Added - press use text to open to tomb. Added - lights to dangerous objects. Added - new attack to alograth. - stomp, this attack will cause rocks to fall from the cave ceiling.
changedNerfed - Dessert Eagle mag size upgrade, 1 bullet preupgrade. Nerfed - pumpkin spawn rate to 0.025% Nerfed - scarecrow spawn rate 0.035% Nerfed - scarecrow_02 spawn rate 0.05%
changedChanged - lava traps visual FX Changed - lava traps visual design. Changed - lava traps wait to damage from 0.25 seconds to 0.15 seconds. Changed - all players melee attacks are 125% stronger. Changed - all pickups will now fly to the player rather then staying where they spawned. Changed - well of souls spawnrate 0.085% - 0.2% Changed - spike trap spawnrate 0.1% to 0.2% Changed - floor pots spawn rate 0.02% - 0.075% Changed - explosive barrel spawnrate 0.05% - 0.065% Changed - skeleton spawn rate 0.3% - 0.4% Changed - warrior spawn rate 0.1% - 0.2% Changed - fire shamen spawn 0.06% 0.04% Changed - total enemy spawns by 15%
fixedFixed - end gold count breaking. Fixed - not being able to save a weapon to weapon slot 1. Fixed - gadgets not saving Fixed - greed tile chest spawning in ground. Fixed - creates spawning in stairs. Fixed - barrels spawning in stairs. Fixed - pots spawning in stairs, Fixed - explosive spawning in stairs. Fixed - vines spawning in stairs. Fixed - some small problems in the alograth boss chamber.

This update adds some of our own spin on the classic game play and effects that we loved from older twin stick games.

Here is the run down of the updates.

Added - damage values will appear when you deal damage to an enemy. Added - enemys will now drop gold. Added - minibosses will now drop gold. Added - more gold to end game room. Added - picking up health while you're at max will give you gold. Added - picking up grenades while you're at max will give you gold. Added - breakables can now drop gold. Added - breakables can now spawn on floor tiles not just aginst walls. Added - Treasure Chest can now drop gold. Added - treasure box, new ground treasure. Added - five new rune floor tiles with special propertys - these rune tiles have a chance to spawn, chest, tombs, gold, or traps Added - damage variation, damage will now randomize slightly. Added - random critical, all bullets have a chance of randomly causing a critical hit, doubling the damage. Added - direction signs to hub world. Added - press use text to open to chest. Added - press use text to open to tomb. Added - lights to dangerous objects. Added - new attack to alograth. - stomp, this attack will cause rocks to fall from the cave ceiling.

Nerfed - Dessert Eagle mag size upgrade, 1 bullet preupgrade. Nerfed - pumpkin spawn rate to 0.025% Nerfed - scarecrow spawn rate 0.035% Nerfed - scarecrow_02 spawn rate 0.05%

Changed - lava traps visual FX Changed - lava traps visual design. Changed - lava traps wait to damage from 0.25 seconds to 0.15 seconds. Changed - all players melee attacks are 125% stronger. Changed - all pickups will now fly to the player rather then staying where they spawned. Changed - well of souls spawnrate 0.085% - 0.2% Changed - spike trap spawnrate 0.1% to 0.2% Changed - floor pots spawn rate 0.02% - 0.075% Changed - explosive barrel spawnrate 0.05% - 0.065% Changed - skeleton spawn rate 0.3% - 0.4% Changed - warrior spawn rate 0.1% - 0.2% Changed - fire shamen spawn 0.06% 0.04% Changed - total enemy spawns by 15%

Fixed - end gold count breaking. Fixed - not being able to save a weapon to weapon slot 1. Fixed - gadgets not saving Fixed - greed tile chest spawning in ground. Fixed - creates spawning in stairs. Fixed - barrels spawning in stairs. Fixed - pots spawning in stairs, Fixed - explosive spawning in stairs. Fixed - vines spawning in stairs. Fixed - some small problems in the alograth boss chamber.

Alogarth has been unchained, be prepared explorers.

Keep the suggestions coming as we look forward to hearing them.

Until next time explorers, be well.

Source

Steam News / 15 October 2019

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