Full notes
Full Run Chicken Run update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
🐔 RUN CHICKEN RUN – DEVLOG #1
The Chase Is Getting Better!
The chaos continues in Run Chicken Run! 🏃♂️🐔 We’re pushing development forward at full speed to make every chase more intense, more fun, and more chaotic than ever.
🎯 Built With Your Feedback
You’ve been running, escaping, and getting caught — and we’ve been listening. Your feedback is shaping the game directly, helping us refine the core experience and make every run feel better than the last.
🔧 What’s Changing in the Next Updates
Faster, smoother, and more responsive chicken movement
Improved enemy behavior to make chases more exciting
Level design tweaks for better pacing and replayability
Difficulty balancing (less frustration, more fun!)
Performance improvements and bug fixes
Visual polish to enhance the game’s playful style
🏃♂️ More Chaos, More Fun
Our goal is simple: create a game where every run feels like a crazy escape scene — just like the world you see. More pressure, more close calls, more “HOW DID I SURVIVE THAT?!” moments.
❤️ Thanks for Being Part of the Run
Your support means everything to us. Every piece of feedback helps us make the game better.
We’ll keep sharing updates as development continues. Until then… keep running! 🐔🔥
Source
Changelog.gg summarizes and formats this update. How we read updates.
