Full notes
Full Run! And Don't Stop update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Balance
- UI and audio
- Fixes
- Store
Update 0.1.1 is live!
This patch brings a range of improvements, bug fixes, and small tweaks to make the experience smoother and more enjoyable.
Added
-FPS counter toggle in settings
-Shadow model of Level Stars appears in their place after collection
-Star indicator showing when a Star is actively carried in the level
-Interaction between Spiked/Flying Obstacles and Black Holes
-Alien Scout health bar is now hidden after the boss battle
Changes
-Extended functionality of Windmill Obstacles
-Disabled Obstacle hitboxes inside Black Holes when their size is below 30%
-Optimized proximity activation for Flying and Spline-based Obstacles
-Ensured consumables do not spawn inside Obstacles in Endless Mode
-Adjusted dialogue box size to better fit dialogue lines
-Optimized neon materials for better performance
-Adjusted shadow distance and quality
-Various Obstacle placement tweaks
Bug Fixes
-Ensured lootbox rewards are not lost when changing scenes after clicking the Claim button
-Fixed physics and calculations not properly applying to Obstacles at the end of Level 48
-Fixed Record Canvas not appearing after being absorbed by Black Holes in Endless Mode
-Fixed Record Canvas not appearing after Resurrection in Endless Mode
-Fixed incorrect skin display after Resurrection in Endless Mode
-Fixed improper scaling during Time Slow when Obstacles were being absorbed by Black Holes
-Fixed UI overlay issue when passing through multiple Time Slow Gates in a row
-Fixed incorrect logo positioning in the Main Menu after changing resolution
-Fixed incorrect hitboxes on roof models
-Fixed Alien Scout jittering issue
Source
Changelog.gg summarizes and formats this update. How we read updates.
