Full notes
Full Rumu update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Gameplay
- Performance
- UI and audio
- Fixes
Rumu changes
Today we push our major revision in the game engine to the public which solves most of the performance problems and visual fidelity issues faced with our initial release as well as new support for SteamOS / Linux.
This patch includes over 1704 code commits and changes since our last patch over the last seven months.
New Features
SteamOS and Linux Support
Full P3 Wide Color Gamut Support on macOS in full Retina Display
Full RGB Hardware Integration and now working as originally designed (thanks to Razer Inc.) - Sabrina will now take control of your RGB Peripheral devices and talk through it like she does to the strip lighting in the game
Changed Renderer from Deferred to Forward. Allows for full Multisample Anti-Aliasing support and better performance
New Anti-Aliasing techniques (MSAA, TAA, CTAA, SMAA). By default all the aliasing mess should now be cleaned up
Added more Smart Device Interactions
A completely redeveloped post processing system for Bloom and Color Grading to bring the game to more computers without compromising on visual fidelity
Baked Lightmaps and Shadows. Lighting is now as we originally planned for release with baked shadows to allow the same visual look across all devices despite graphics settings changes
New Loading Screen System that gives feedback about loading progress
New Detective Mode highlight
Rumu can now spin when Sabrina is talking when she has restricted your movement (unless it’s a sensitive moment)
Full Game Controller Support
Added new Graphics options and settings
New Light Shaft system for Volumetrics
Now supports massively high resolution displays
Fixes and Updates
This release fixes countless bugs here are a few major ones
All Achievements can be unlocked. Fixed a few issues where in some cases a few achievements could not be unlocked unless doing multiple playthroughs
Interaction design and sequence fixes
All rooms in the game has had multiple fidelity passes with numerous changes for each
Fixed shader performances issues
Camera zoom speed and rotations now slightly slower
Adjusted timing of Sabrina Dialogue for more emotional dramatic effect
Steam API Updated with Steam Controller support
Rumu Vacuum engine has been enhanced with new suction power, can now vacuum up generated Ice
Fixed Mirror not showing Rumu’s face for some players
Fixed Player Movement Stutters and issues
Fixed Dream White Room fidelity and collectables
Fixed issues in tutorial
Detective Vision now highlights and highlights objects as Rumu’s vision expands into the scene
Fixed Painting interaction problems
Resolved Sound Effects cache problems, no more stutters
Watering plants, all issues have been resolved
Reduced Rumu movement bump sounds in emotional moments
We hope as many people as possible can now enjoy the game without having to worry about performance or loss in visual fidelity!
Source
Changelog.gg summarizes and formats this update. How we read updates.
