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Steam News28 September 20187y ago

Rumu Update 2.0 / SteamOS Release

Today we push our major revision in the game engine to the public which solves most of the performance problems and visual fidelity issues faced with our initial release as well as new support for SteamOS / Linux.

Full notes

Full Rumu update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

14 fixes10 additions8 changes0 removals
  • Compatibility
  • Gameplay
  • Performance
  • UI and audio
  • Fixes
addedToday we push our major revision in the game engine to the public which solves most of the performance problems and visual fidelity issues faced with our initial release as well as new support for SteamOS / Linux.
changedNew FeaturesSteamOS and Linux Support
changedNew FeaturesFull RGB Hardware Integration and now working as originally designed (thanks to Razer Inc.) - Sabrina will now take control of your RGB Peripheral devices and talk through it like she does to the strip lighting in the game
changedNew FeaturesChanged Renderer from Deferred to Forward. Allows for full Multisample Anti-Aliasing support and better performance
addedNew FeaturesNew Anti-Aliasing techniques (MSAA, TAA, CTAA, SMAA). By default all the aliasing mess should now be cleaned up
addedNew FeaturesAdded more Smart Device Interactions

Rumu changes

addedToday we push our major revision in the game engine to the public which solves most of the performance problems and visual fidelity issues faced with our initial release as well as new support for SteamOS / Linux.
changedSteamOS and Linux Support
changedFull RGB Hardware Integration and now working as originally designed (thanks to Razer Inc.) - Sabrina will now take control of your RGB Peripheral devices and talk through it like she does to the strip lighting in the game
changedChanged Renderer from Deferred to Forward. Allows for full Multisample Anti-Aliasing support and better performance
addedNew Anti-Aliasing techniques (MSAA, TAA, CTAA, SMAA). By default all the aliasing mess should now be cleaned up

Today we push our major revision in the game engine to the public which solves most of the performance problems and visual fidelity issues faced with our initial release as well as new support for SteamOS / Linux.

This patch includes over 1704 code commits and changes since our last patch over the last seven months.

New Features

  • SteamOS and Linux Support

  • Full P3 Wide Color Gamut Support on macOS in full Retina Display

  • Full RGB Hardware Integration and now working as originally designed (thanks to Razer Inc.) - Sabrina will now take control of your RGB Peripheral devices and talk through it like she does to the strip lighting in the game

  • Changed Renderer from Deferred to Forward. Allows for full Multisample Anti-Aliasing support and better performance

  • New Anti-Aliasing techniques (MSAA, TAA, CTAA, SMAA). By default all the aliasing mess should now be cleaned up

  • Added more Smart Device Interactions

  • A completely redeveloped post processing system for Bloom and Color Grading to bring the game to more computers without compromising on visual fidelity

  • Baked Lightmaps and Shadows. Lighting is now as we originally planned for release with baked shadows to allow the same visual look across all devices despite graphics settings changes

  • New Loading Screen System that gives feedback about loading progress

  • New Detective Mode highlight

  • Rumu can now spin when Sabrina is talking when she has restricted your movement (unless it’s a sensitive moment)

  • Full Game Controller Support

  • Added new Graphics options and settings

  • New Light Shaft system for Volumetrics

  • Now supports massively high resolution displays

Fixes and Updates

This release fixes countless bugs here are a few major ones

  • All Achievements can be unlocked. Fixed a few issues where in some cases a few achievements could not be unlocked unless doing multiple playthroughs

  • Interaction design and sequence fixes

  • All rooms in the game has had multiple fidelity passes with numerous changes for each

  • Fixed shader performances issues

  • Camera zoom speed and rotations now slightly slower

  • Adjusted timing of Sabrina Dialogue for more emotional dramatic effect

  • Steam API Updated with Steam Controller support

  • Rumu Vacuum engine has been enhanced with new suction power, can now vacuum up generated Ice

  • Fixed Mirror not showing Rumu’s face for some players

  • Fixed Player Movement Stutters and issues

  • Fixed Dream White Room fidelity and collectables

  • Fixed issues in tutorial

  • Detective Vision now highlights and highlights objects as Rumu’s vision expands into the scene

  • Fixed Painting interaction problems

  • Resolved Sound Effects cache problems, no more stutters

  • Watering plants, all issues have been resolved

  • Reduced Rumu movement bump sounds in emotional moments

We hope as many people as possible can now enjoy the game without having to worry about performance or loss in visual fidelity!

Source

Steam News / 28 September 2018

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