Full notes
Full RUMP! - It's a Jump and Rump! update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Maps
- Balance
- Gameplay
- Store
- Server
RUMP! - It's a Jump and Rump! changes
The Race Mode is here and challenging you and your friends for some awesome Jump and Rump action!
A new Game Mode
the Multiplayer Race! Challenge your friends for a timeattack race - including weapons and traps! Pass the checkpoints, collect the crates, shoot the others.
And to keep things challenging
the worse your rank, the higher your running speed - this way the leading player always has pressure right behind him.
- New Multiplayer Mapsalongside the Race Mode we're delivering a bunch of new maps with different features and mechanics! Driving cars, disappearing floors, spawning walls - lots of things to keep you busy.
Reworked the SkyFight Deathmatch Map to give more options on slaughtering your opponents - or probably yourself, as it now features a second level and lots of traps.
- A new weaponthe Orbital Laser! In case you're the last during a race you have the chance to pick up the new Orbital Laser, which will exclusively aim for the first player and stun him heavily. Your chance to catch up!
A new weapon: the Land Mine! Throw it or drop it where ever you like - whoever touches it will regret this quickly. Preferably placed at choke points, since you do want to hit your competitors, right?
Added a Ghost Replay / Shadow Time to Singleplayer! Have the ghost of yours run your best time right in front of you - this way you can spot even the last bits of improvement potential! Can be enabled/disabled in the ESC menu.
Added a Chat to the Multiplayer Lobby - feel free to taunt your opponents before wrecking them.
Added a Winner Screen after a Multiplayer Game - awesome to show off your Skins, Hats and Capes!
Improved the Level Select Menu with a better zoom, mouse control and a couple bug fixes.
Improved Network Performance for pretty much every action, from movement to generic data transfer.
Improved the CashGun with slightly larger projectiles and a 50% damage boost.
Added a high ping warning to the multiplayer lobby if a player joins with a bad connection.
Added a warning to the multiplayer lobby if the host is trying to start the game but not everyone is ready yet.
Added detailed messages to lobby disconnect events, so it's more clear if you lost connection or even got kicked.
Added a couple new achievements for the new Race Mode.
Fixed a good bunch of bugs.
Hint
with the grappling hook you should hold your left mouse button to get an aiming bubble and you should try to get a clear line of sight to have the best results. People will hate you for being good with that hook, as it destroys large advantages easily - if done right. ;)
Hint 2
right click dropping land mines right on the spot of weapon spawners makes you an even bigger a**hole to your opponents. :D But now - enjoy the game!
Source
Changelog.gg summarizes and formats this update. How we read updates.
