What changed
0 fixes1 addition0 changes0 removals
addedCame up with a solution for runs that would be unplayable due to stuck/hidden enemies. If the wave is near the end and there are stuck enemies, wait 10 seconds and they will be destroyed, allowing the player and waves to progress. - Fix for God Stiletto weapon getting stuck and not being able to fire (Pistol swap). - Zombie Audio properly added to Sound Effects slider. - Rule's Enemy Kill VO default volume raised. - Enemy(s) VO default volume raised or lowered. - Fixes to the Arcade Leaderboard. This will accompany a complete reset of this Leaderboard only. - An escape function from the game summary screen (death) so you won't have to start a fresh game before quitting to the menu any longer. - Some optimisations to back-end.
Rule No. 1 changes
addedCame up with a solution for runs that would be unplayable due to stuck/hidden enemies. If the wave is near the end and there are stuck enemies, wait 10 seconds and they will be destroyed, allowing the player and waves to progress. - Fix for God Stiletto weapon getting stuck and not being able to fire (Pistol swap). - Zombie Audio properly added to Sound Effects slider. - Rule's Enemy Kill VO default volume raised. - Enemy(s) VO default volume raised or lowered. - Fixes to the Arcade Leaderboard. This will accompany a complete reset of this Leaderboard only. - An escape function from the game summary screen (death) so you won't have to start a fresh game before quitting to the menu any longer. - Some optimisations to back-end.
Heyo! Some much welcome fixes are now live!
- Came up with a solution for runs that would be unplayable due to stuck/hidden enemies. If the wave is near the end and there are stuck enemies, wait 10 seconds and they will be destroyed, allowing the player and waves to progress. - Fix for God Stiletto weapon getting stuck and not being able to fire (Pistol swap). - Zombie Audio properly added to Sound Effects slider. - Rule's Enemy Kill VO default volume raised. - Enemy(s) VO default volume raised or lowered. - Fixes to the Arcade Leaderboard. This will accompany a complete reset of this Leaderboard only. - An escape function from the game summary screen (death) so you won't have to start a fresh game before quitting to the menu any longer. - Some optimisations to back-end.
Let us know if anything breaks! ; )
-- Oddkins, Director, Walk Without Rhythm Games.
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