Update log
Full Ruinlander update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Maps
- Gameplay
- Store
It is hinted to me that I am not very verbose when describing the development process. Now I will try to describe the current state of the game in a little more detail.
In the game, you can move around the entire map. All locations are ready and connected by walkways. Some locations are initially closed, but can be explored or opened for the duration of the quest.
All cities, villages, faction bases, and points of interest are mapped and interactive. BUT the loot lists for the points of interest are not ready yet and need to be adjusted and balanced. Quests, faction settings, and relationships between them are not ready yet.
All images of opponents are updated and ready, but not tied to random encounters. And that's what I'm working on right now.
The battle backgrounds have also been updated and are 80% ready.
Implemented the mechanics of trading resources that create and consume cities, villages, and faction bases.
Implemented a bulletin board with tasks. There are 3 tasks available to find and deliver a wide variety of items. The tasks are updated every day. Those who played the demo could find many household items in the abandoned village that were not used in crafting. It was for them that this mechanic was added.
I finally found the visual style of the opponents that I like. A few examples:
As a result, once I finish working on random encounters, loot lists for points of interest, and faction quests, the project will be playable at least in sandbox mode. I don't want to guess again, but I think early access is really close. Work on the game continues and will be completed!
Source
