Update archive
Latest Ruinlander updates
Search and filter loaded patches, hotfixes, and dev posts. Load more to continue the timeline.
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Published changes
Search loaded updates. Filter by source or recency. Open any row for the full patch notes, or load more to continue the timeline.
Update 0.34
Added grenades. They can be purchased from gunsmiths. Fixed time calculation when crafting maximum quantity of items. Added faction recommendation lists to dealers. Added ability to replace filter in the item usage menu…
Update 0.33
Added 1-minute rest option. Added fast combat animation toggle. Night vision goggles now negate darkness penalty in combat, but consume battery charge. Added recipe for crafting bullet cases from copper and steel ingots…
Update 0.32
Multiple save profiles added. Crafting recipes for optical scopes. Fill all bottles at once when collecting water from a water source. Move/Buy/Sell entire item stacks. Craft maximum quantity of items at once. Weapon re…
Hotfix 0.31
NPC helper offering tips and guidance.
Hotfix 0.30
Fixed the city pass quest. Translation fixes.
Hotfix 0.29
Increased base accuracy. Gas mask filter durability increased by 100%. Reduced energy consumption for all movement types. Added coal to trader inventories.
Hotfix 0.28
Fixed save/load issues.
Hotfix 0.27
Fixed drop rates for dog tails and raider armbands. Added character starting items.
Ruinlander is Now in Early Access!
After long development, Ruinlander is finally on Steam. Thank you to everyone who believed in this project. Play and let me know what you think! Your feedback will help make the game better.
Ruinlander Release Date
I’m thrilled to announce that Ruinlander launches on April 13th. I’d be incredibly grateful for your support on launch day.
Ruinlander is ready for Early Access!
This is a special and very important moment for me. The game build is now fully playable in Sandbox mode. The storyline and associated quest chain will be added later. I want to thank the community for your support and…
Devlog: Progress
It is hinted to me that I am not very verbose when describing the development process. Now I will try to describe the current state of the game in a little more detail. In the game, you can move around the entire map. A…
Devlog: Map
Development continues and now I'm ready to show parts of the game map. Approximate ratio of map scale of the demo version and the main game. As before, the map consists of several biomes - forests, fields, swamps. The w…
Demo Update 0.23
- Added the option to rest for 5 minutes - Updatied merchants' goods and amount of money - Slight acceleration of the combat process - Reduced the cost of using the kitchen to 100 rubles - New items and recipes - Added…
Demo Update - Changelog
- Fixed a bug when crafting items - Hypothermia damage has been reduced - Added a new item and 2 recipes - Reduced chance of encountering a large pack (x5) of wolves - A three-hour sleep in the settlement barracks creat…
Demo Update - Changelog
- Added a list of recipes for crafting. - Tooltips in the crafting menu. - Mode of transferring/buying/selling items by stack x5. - Mine and workshop pay has been increased. - Added possibility to switch bars to a digit…
Demo Update - Changelog
- Added tooltips over items in inventories. The mode can be switched using the button in the inventory interface or the Shift key. - Added the possibility of autosave when quitting the game. Along with this feature, the…
Demo is now available!
Demo version for Windows is available for download on Steam. Builds for other platforms may be added later. https://store.steampowered.com/app/3104730/
Encounters
During the course of the game, a character may encounter other inhabitants of this world. These can be groups of raiders, faction patrols or loners. Some of them are neutral and you can trade with them or get valuable i…
In-game events
During the course of the game, an event may start that changes the conditions of the game or makes it more difficult. Solar flare Exposure to radiation throughout the location except for safe or underground structures.…
