HomeGamesUpdatesPricingMethodology
Steam News10 December 20214y ago

Patch 1.6 - Live Now

Fixed remapping the left and right mouse button Improved rebinding keys *Note: Players should reset their key bindings to default to properly get these changes before rebinding any other keys Improved Click-to-move path

Full notes

Full Ruined King: A League of Legends Story™ update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

23 fixes4 additions10 changes2 removals
  • UI and audio
  • Gameplay
  • Maps
  • Fixes
  • Performance
  • Store
fixedFixed remapping the left and right mouse button
changedImproved rebinding keys
changedImproved Click-to-move pathing around doors to make it far easier to transition through a door.
changedMap: M now opens and closes the map.
fixedWindowed Mode no longer minimizes when changing focus. Over 300 individual bugs fixed and quality of life improvements. Some highlights below:
changedPoro Idol & Shield: Poro weapons now upgrade and evolve as you progress through the game.

Ruined King: A League of Legends Story™ changes

fixedFixed remapping the left and right mouse button
changedImproved rebinding keys
changedImproved Click-to-move pathing around doors to make it far easier to transition through a door.
changedMap: M now opens and closes the map.
fixedWindowed Mode no longer minimizes when changing focus. Over 300 individual bugs fixed and quality of life improvements. Some highlights below:
  • Fixed remapping the left and right mouse button

  • Improved rebinding keys

  • *Note: Players should reset their key bindings to default to properly get these changes before rebinding any other keys

  • Improved Click-to-move pathing around doors to make it far easier to transition through a door.

  • Map: M now opens and closes the map.

  • Windowed Mode no longer minimizes when changing focus.

    Over 300 individual bugs fixed and quality of life improvements. Some highlights below:

  • Poro Idol & Shield: Poro weapons now upgrade and evolve as you progress through the game.

  • SavingImproved the way saving is handled to autosave more often and more reliably.
  • Saving: Continue game will now use your most recent save, and not only the most recent autosave.

  • CombatFixed being unable to target enemies in combat in certain instances.
  • Many crashes are fixed across the game.

  • Fishing: The splash VFX when reeling in a fish is now going in the correct direction.

  • EnchantingThe delta between current item and potential new item is now displayed when infusing.
  • MapFixed various instances of missing icons.
  • MapFixed various instances of chests not showing as looted correctly.
  • MapFixed various instances of objective markers displaying incorrectly.
  • MapUpdated the Objective marker to be more visible.
  • Various grammar and punctuation errors are corrected.

  • UIFixed various instances of the UI not updating correctly, getting stuck, or displaying incorrectly.
  • UI: Equipped items now display a portrait of the hero who has it equipped.

  • UI: Equipped items now show the enchanted icon properly.

  • CombatFixed being unable to change targets on single target attacks.
  • Combat: Using Ahri’s Orb of Deception ability with her Ruined Skin equipped no longer causes a delay in combat.

  • CombatFixed various ability/buff/hazard/enemy descriptions to be more accurate.
  • CombatFixed Plunder Crabs remaining invisible after being revived.
  • Combat: Fixes instances of summoned enemies giving XP when they shouldn’t.

  • CombatFixed hazards from disappearing when reviving a hero.
  • CombatFixed the camera getting stuck during combat in certain situations.
  • CombatFixed overcharge not being awarded until the next turn.
  • CombatAdded “Can’t Flee” when trying to flee during combat scenarios you can’t flee from.
  • CombatFixed an issue where some enemies would target a champ but then attack a different one.
  • Combat: Combat speed selection is now saved.

  • CombatAdded colored outline around selected targets when selecting a target for an ability.
  • UltimatesFixed some VFX from other heroes displaying during an Ultimate.
  • Fixed certain bosses respawning when returning to an area.

  • DungeonFixed various interactable items & NPCs not displaying when using search.
  • DungeonFixed Carrion Wurms getting stuck when using Pyke’s dungeon ability on them.
  • DungeonRemoved a treasure chest you couldn’t get to underground in the Vault of the Vesani.
  • Dungeon: Braum’s dungeon ability now properly adds stacks of concussion when entering combat.

  • Dungeon: Clues for a certain puzzle in the Purification Temple now highlight properly.

  • Dungeon: Directional markers in Thresh’s Maze can be interacted with now.

  • VFXNumerous VFX fixed & improved across the game.
  • Fixed incorrect location names showing up on screen after certain cutscenes.

  • Fixed various instances of quests breaking or cutscenes not triggering properly if you aggroed a creature when triggering a quest or cutscene.

Source

Steam News / 10 December 2021

Open original post

Changelog.gg summarizes and formats this update. How we read updates.