Full notes
Full Ruined King: A League of Legends Story™ update
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What changed
- UI and audio
- Gameplay
- Maps
- Fixes
- Performance
- Store
Ruined King: A League of Legends Story™ changes
Fixed remapping the left and right mouse button
Improved rebinding keys
*Note: Players should reset their key bindings to default to properly get these changes before rebinding any other keys
Improved Click-to-move pathing around doors to make it far easier to transition through a door.
Map: M now opens and closes the map.
Windowed Mode no longer minimizes when changing focus.
Over 300 individual bugs fixed and quality of life improvements. Some highlights below:
Poro Idol & Shield: Poro weapons now upgrade and evolve as you progress through the game.
- SavingImproved the way saving is handled to autosave more often and more reliably.
Saving: Continue game will now use your most recent save, and not only the most recent autosave.
- CombatFixed being unable to target enemies in combat in certain instances.
Many crashes are fixed across the game.
Fishing: The splash VFX when reeling in a fish is now going in the correct direction.
- EnchantingThe delta between current item and potential new item is now displayed when infusing.
- MapFixed various instances of missing icons.
- MapFixed various instances of chests not showing as looted correctly.
- MapFixed various instances of objective markers displaying incorrectly.
- MapUpdated the Objective marker to be more visible.
Various grammar and punctuation errors are corrected.
- UIFixed various instances of the UI not updating correctly, getting stuck, or displaying incorrectly.
UI: Equipped items now display a portrait of the hero who has it equipped.
UI: Equipped items now show the enchanted icon properly.
- CombatFixed being unable to change targets on single target attacks.
Combat: Using Ahri’s Orb of Deception ability with her Ruined Skin equipped no longer causes a delay in combat.
- CombatFixed various ability/buff/hazard/enemy descriptions to be more accurate.
- CombatFixed Plunder Crabs remaining invisible after being revived.
Combat: Fixes instances of summoned enemies giving XP when they shouldn’t.
- CombatFixed hazards from disappearing when reviving a hero.
- CombatFixed the camera getting stuck during combat in certain situations.
- CombatFixed overcharge not being awarded until the next turn.
- CombatAdded “Can’t Flee” when trying to flee during combat scenarios you can’t flee from.
- CombatFixed an issue where some enemies would target a champ but then attack a different one.
Combat: Combat speed selection is now saved.
- CombatAdded colored outline around selected targets when selecting a target for an ability.
- UltimatesFixed some VFX from other heroes displaying during an Ultimate.
Fixed certain bosses respawning when returning to an area.
- DungeonFixed various interactable items & NPCs not displaying when using search.
- DungeonFixed Carrion Wurms getting stuck when using Pyke’s dungeon ability on them.
- DungeonRemoved a treasure chest you couldn’t get to underground in the Vault of the Vesani.
Dungeon: Braum’s dungeon ability now properly adds stacks of concussion when entering combat.
Dungeon: Clues for a certain puzzle in the Purification Temple now highlight properly.
Dungeon: Directional markers in Thresh’s Maze can be interacted with now.
- VFXNumerous VFX fixed & improved across the game.
Fixed incorrect location names showing up on screen after certain cutscenes.
Fixed various instances of quests breaking or cutscenes not triggering properly if you aggroed a creature when triggering a quest or cutscene.
Source
Changelog.gg summarizes and formats this update. How we read updates.
