In this update4
Full notes
Full Rugby 22 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
Rugby 22 changes
Hello,
We've got quite a large update for Rugby 22, which brings some much needed corrections and improvements to the team rosters (including restoring some star players). Additionally, we've included some gameplay improvements & bug fixes which should make the overall gameplay experience a lot more enjoyable.
Let us know what you think about the update and read on for the full patch notes:
Licensing :
Some rosters have been updated: Top 14
Montpellier
Garbisi Paolo
Toulon
Etzebeth Eben
Ollivon Charles
Kolbe Cheslin
Racing
Gogichashvili Guram
Nyakane Trevor
Thomas Teddy
URC
Vodacom Bulls
Steyn Morné
Cardiff Rugby
Navidi Josh
Williams Tomos
Edinburgh
Watson Hamish
Haining Nick
Hoyland Damien
Glasgow
Fagerson Zander
Fagerson Matt
Leinster
Conan Jack
Larmour Jordan
Byrne Harry
Emirates Lions
Jantjies Elton
Munster
Beirne Tadhg
Scarlets
Williams Liam
Halfpenny Leigh
Cell C Sharks
Nché Ox
Mbonambi Bongi
Kolisi Siya
Am Lukhanyo
Mapimpi Makazole
DHL Stormers
Kitshoff Steven
Jantjies Herschel
Willemse Damian
Benetton Rugby
Steyn Abraham
Brex Juan Ignacio
Faiva Epalahame
Morisi Luca
Ulster
Vermeulen Duane
Some players have been updated:
Nationality
Marcell Coetzee (Vodacom Bulls)
Brok Harris (DHL Stormers)
Rhys Priestland (Cardiff Rugby)
Theo Bevacqua (Cardiff Rugby)
Scott Andrews (Cardiff Rugby)
Position
Michael Lowry (Ulster) is now Fullback (primary position) and Fly Half (secondary position)
Gameplay:
Goal kick has been added to the tutorials during the kick-off match
Improvements on all gameplans (such as: trajectories after a ruck, first pass, anticipation issue of the defensive team, specific corrections on the two gameplans related to extraction by the number 8, these two are not displayed anymore if they cannot be used)
Improvements on players' trajectory when receiving the ball after a ruck, maul or scrum
Improvements of the attacking team positions during a kick-off.
Improvements of the bomb kick strength during kick-off
Improvements on jackalling during a ruck: slightly larger timeframe, vibration feedback when used, AI can now occasionally use it and commit a foul
- Improvements on the grubber kickthe ball should be more often playable on the ground. A gauge has been added to clarify the kick intensity
Online - Minor corrections and improvements (also added the triangle shape feedback showing the ball carrier)
Graphics & UI/HUD :
Related to the addition of the grubber gauge, HUD related to all types of open kick have been updated to be more cohesive
Fixed an issue with the kick input display when playing with the TV/Side camera
Fixed an issue preventing from restarting the match when doing it during the scrum cinematic
Slight improvements on grass usury which could appear too often
Bug Fixes:
Fixed some offside issues not being called by the referee
Fixed an issue with some failed tackle attempts where the player falls down and takes too much time to stand back up
Fixed an issue related to players' positions in pods which were pushing too far forward
Fixed a bug with defensive players moving backward when going after the ball carrier
Fixed some issues with the bounce of the ball after a kick
Fixed an issue where some commentaries were played at the wrong time
Fixed an issue occurring after doing trainings in career mode, which was resetting the user's options to default (difficulty, match length...)
Source
Changelog.gg summarizes and formats this update. How we read updates.
