In this update7
Full notes
Full RUGBY 20 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- Events
- Balance
- UI and audio
- Fixes
RUGBY 20 changes
It's been a couple of hectic weeks, but we're happy to be bringing some of the communities most requested features with this patch. Which sees the rosters and player (and their teams) stats getting fully updated to reflect the 2019 / 2020 season (though no doubt some of you will still be demanding that your favorites get a higher rating ːsteamhappyː). We've also got improvements to the online stability and a number of other changes, so read on for the full patch notes:
Patch 1.5 Notes
Highlights
Updated rosters of following teams:
France
Italy
Ireland
Scotland
Wales
Changed the look of some players
Updated the stats of all players and teams to reflect the current Rugby season
Backup mechanism implemented for corrupted save files
Gameplay
Holding B to add 2 players into the ruck takes effect faster (0.25s, down from 0.6s)
Sprinting when there is no stamina left is faster
Tackle distance has been slightly reduced
Players now have a "blind spot" behind them from which they cannot tackle
User-controlled players in defense are now facing the opponents when running (whenever possible)
Simplified the inputs for sidestepping. One "tap" of RS to the left or the right initiate a sidestep. Fending is done by holding RS in the wanted fend direction (360 dodge input for back players is unchanged)
Players now reposition faster between phases, causing less defensive gaps after a fast played penalty
Slowdown on some free ball pickup animations has been reduced
It's been made easier to introduce the ball in scrums and throw the ball in during line-outs
Added haptics
Added horn sound at end of regulation time, and music at intro / halftime / outro
AI
AI always kicks into touch when winning to end the game
AI performs more offloads
Reduced time for AI to choose an action after rucks
AI ruck tuning (slightly easier on Pro difficulty to turn a ruck over)
HUD
Added a progress bar for challenges during a match
The score panel timer goes red at end of regulation time, and now displays seconds
The score panel in Online mode is used to display running advantages
Menu
Clearer stamina display in management and training menus
The experience and rewards formula has been changed (lowered required XP with faster level-up on low levels, but greater rewards at higher levels)
Fixed booster content disappearing after video ends
Network
Improved network gaming experience
Bug Fixes
Fixed a possible bug where no one caught the ball during a line-out
Fixed line-out AI not selecting the right jumper when reacting to a fake or jump
Fixed an issue where a tackle near the try line sometimes leading to the player getting up slowly while others waited. Ball is now dropped, leading to faster play.
Fixed fast played penalties sometimes causing softlocks
Fixed the scrum extractor sometimes not coming to extract the ball
Fixed AI players sometimes running straight, even when colliding with an opponent
Fixed referee not whistling foul when players offside at breakdown perform a tackle
Source
Changelog.gg summarizes and formats this update. How we read updates.
