HomeGamesUpdatesPricingMethodology
Steam News15 August 202510mo ago

1.1.13: Small improvements and fixes

Bugfixes: - you could enter some closed arrow door - punch button was shown above mole bells from a distance - pattern potatoes were a little dirty when they appeared - swapping some water on the racing farm into sand c

Full notes

Full Ruffy and the Riverside update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition0 changes1 removal
  • Performance
  • UI and audio
removedBugfixes: - you could enter some closed arrow door - punch button was shown above mole bells from a distance - pattern potatoes were a little dirty when they appeared - swapping some water on the racing farm into sand caused some issues - in the fifth buried cities, the marble could get stuck - enemies were sometimes disabled in the buried cities - issues when renting a bale at the halfpipe - visual/position issues at the beginning of the halfpipe challenges - drowning sound/sprite in ocean sometimes quickly came without drowning - Z-fighting issues, double mesh: - first cutscene showing the buried cities - path from Crash Island to the jungle - five fellas: Ruffy sometimes turned invisible after the race - stuttering of sinking bale
addedImprovements: - while Ruffy is punching, stone enemies don't cause idle damage - slightly increased normal punch collider again - reduced difficulty of stone enemies in the domino corridor fight against Groll - improved some cutscenes - audio volume adjustments - reduced stuttering when the frame rate is unstable - splash sound also plays when jumping into the ocean - always play running sound effect when starting to run - allow skipping the credits - allow to end five fellas race early when leaving the bale (in case you messed up early) - stone ball in the main area can now cause damage

Ruffy and the Riverside changes

removedBugfixes: - you could enter some closed arrow door - punch button was shown above mole bells from a distance - pattern potatoes were a little dirty when they appeared - swapping some water on the racing farm into sand caused some issues - in the fifth buried cities, the marble could get stuck - enemies were sometimes disabled in the buried cities - issues when renting a bale at the halfpipe - visual/position issues at the beginning of the halfpipe challenges - drowning sound/sprite in ocean sometimes quickly came without drowning - Z-fighting issues, double mesh: - first cutscene showing the buried cities - path from Crash Island to the jungle - five fellas: Ruffy sometimes turned invisible after the race - stuttering of sinking bale
addedImprovements: - while Ruffy is punching, stone enemies don't cause idle damage - slightly increased normal punch collider again - reduced difficulty of stone enemies in the domino corridor fight against Groll - improved some cutscenes - audio volume adjustments - reduced stuttering when the frame rate is unstable - splash sound also plays when jumping into the ocean - always play running sound effect when starting to run - allow skipping the credits - allow to end five fellas race early when leaving the bale (in case you messed up early) - stone ball in the main area can now cause damage

Bugfixes: - you could enter some closed arrow door - punch button was shown above mole bells from a distance - pattern potatoes were a little dirty when they appeared - swapping some water on the racing farm into sand caused some issues - in the fifth buried cities, the marble could get stuck - enemies were sometimes disabled in the buried cities - issues when renting a bale at the halfpipe - visual/position issues at the beginning of the halfpipe challenges - drowning sound/sprite in ocean sometimes quickly came without drowning - Z-fighting issues, double mesh: - first cutscene showing the buried cities - path from Crash Island to the jungle - five fellas: Ruffy sometimes turned invisible after the race - stuttering of sinking bale

Improvements: - while Ruffy is punching, stone enemies don't cause idle damage - slightly increased normal punch collider again - reduced difficulty of stone enemies in the domino corridor fight against Groll - improved some cutscenes - audio volume adjustments - reduced stuttering when the frame rate is unstable - splash sound also plays when jumping into the ocean - always play running sound effect when starting to run - allow skipping the credits - allow to end five fellas race early when leaving the bale (in case you messed up early) - stone ball in the main area can now cause damage

Source

Steam News / 15 August 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.