What changed
1 fix0 additions0 changes0 removals
fixedRUBICON will be releasing delayed on the 31st, due to the widespread power outages in CT. We want to make sure this is released correctly, and all bugs are properly addressed. Here at Pyrebug, we're based almost entirely out of CT, and the majority of us are currently without power. We've been working on RUBICON for almost a year now, and would like to ensure that it's release goes as smoothly as expected, and that all bugs outlined from testing are properly ironed out. We're here to deliver the best experience we can, and we're going to take the time and energy to make sure that we can. Thank you so much for sticking with us - we'll see you on the battlefield. ~ Josh, CEO of Pyrebug Studios
RUBICON changes
fixedRUBICON will be releasing delayed on the 31st, due to the widespread power outages in CT. We want to make sure this is released correctly, and all bugs are properly addressed. Here at Pyrebug, we're based almost entirely out of CT, and the majority of us are currently without power. We've been working on RUBICON for almost a year now, and would like to ensure that it's release goes as smoothly as expected, and that all bugs outlined from testing are properly ironed out. We're here to deliver the best experience we can, and we're going to take the time and energy to make sure that we can. Thank you so much for sticking with us - we'll see you on the battlefield. ~ Josh, CEO of Pyrebug Studios
RUBICON will be releasing delayed on the 31st, due to the widespread power outages in CT. We want to make sure this is released correctly, and all bugs are properly addressed. Here at Pyrebug, we're based almost entirely out of CT, and the majority of us are currently without power. We've been working on RUBICON for almost a year now, and would like to ensure that it's release goes as smoothly as expected, and that all bugs outlined from testing are properly ironed out. We're here to deliver the best experience we can, and we're going to take the time and energy to make sure that we can. Thank you so much for sticking with us - we'll see you on the battlefield. ~ Josh, CEO of Pyrebug Studios