What changed
0 fixes1 addition5 changes0 removals
- Balance
- Gameplay
- UI and audio
- Compatibility
changedTarget ExperienceRemember the feeling you had, when playing a board or a card game, where you diligently hoarded just the right cards for several turns of apparent inaction, just to reach the point of "Now, let me end the game in a single turn, using my 7 cards, 6 power-ups, 3 enchantments, 4 mana resets, 2 cooldown resets and 12 action repeats"?
addedThe MechanicEach turn, you will create a unique combinations of available symbols in order to produce a new sigil. You can understand a Sigil as a "card in a card game" with specific abilities and costs.
changedThe MechanicMost spells in Rubedo are not an instant 1-turn effect. Instead, you'll often apply a buff, debuff or delayed damage which occur over multiple turns.
changedThe MechanicThis gives way for combos as you can cast a spell, which you enhance in following turns.
changedInspirationSee: Sigil Magic to learn more about the 72 Sigils of Solomon used to compell demonic forces to cooperation, or about Chaos magic - an art of converting common human language into change of reality.
changedImprovementsAs this combat system is somewhat novel, I do not expect it to be perfect on the first go. Therefore, the combat system will be a subject of many playtests. If you'd like to cooperate on making this combat system as good as it can be, don't hestitate to sign-up for Beta Testing!
Rubedo: The Occult Dawn changes
changedRemember the feeling you had, when playing a board or a card game, where you diligently hoarded just the right cards for several turns of apparent inaction, just to reach the point of "Now, let me end the game in a single turn, using my 7 cards, 6 power-ups, 3 enchantments, 4 mana resets, 2 cooldown resets and 12 action repeats"?
addedEach turn, you will create a unique combinations of available symbols in order to produce a new sigil. You can understand a Sigil as a "card in a card game" with specific abilities and costs.
changedMost spells in Rubedo are not an instant 1-turn effect. Instead, you'll often apply a buff, debuff or delayed damage which occur over multiple turns.
changedThis gives way for combos as you can cast a spell, which you enhance in following turns.
changedSee: Sigil Magic to learn more about the 72 Sigils of Solomon used to compell demonic forces to cooperation, or about Chaos magic - an art of converting common human language into change of reality.
Target Experience
Remember the feeling you had, when playing a board or a card game, where you diligently hoarded just the right cards for several turns of apparent inaction, just to reach the point of "Now, let me end the game in a single turn, using my 7 cards, 6 power-ups, 3 enchantments, 4 mana resets, 2 cooldown resets and 12 action repeats"?
While this may be a friendship-ending manouver in a multiplayer setting, commiting such hate crime against an NPC is completely guilt-free. That's what we're going for here.
The Mechanic
Each turn, you will create a unique combinations of available symbols in order to produce a new sigil. You can understand a Sigil as a "card in a card game" with specific abilities and costs.
Most spells in Rubedo are not an instant 1-turn effect. Instead, you'll often apply a buff, debuff or delayed damage which occur over multiple turns.
This gives way for combos as you can cast a spell, which you enhance in following turns.
Have a look at one of such combos "Orgy of the Unwilling Shadows" in the following recording.
Inspiration
The experience of combinations, experiments, timing and preparation would be poorly carried on the tips of wooden wands, or bare -fireball projecting- hands. The tradition of Sigil making is one of the oldest ones in historical magicial traditions.
See: Sigil Magic to learn more about the 72 Sigils of Solomon used to compell demonic forces to cooperation, or about Chaos magic - an art of converting common human language into change of reality.
Improvements
As this combat system is somewhat novel, I do not expect it to be perfect on the first go. Therefore, the combat system will be a subject of many playtests. If you'd like to cooperate on making this combat system as good as it can be, don't hestitate to sign-up for Beta Testing!
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