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- RTAG rise
Rebuilding is making good strides.
A quick video snippet of the progress made on building Godot Engine. Lots of tiles, decorative elements, lighting and mechanics being ported and made new. As the matter of fact I believe as of yesterday, the last of the…
Announcement4 changesGameplayWorkshop - RTAG rise
Early Access is Published! Next Steps.
The next stage of development is the Story Campaign, starting with the script. Since this stage is fairly slow pacing and not a whole lot can usually be showcased in terms of visuals, I will be posting updates on a bi-w…
Event1 change - RTAG rise
Early Access is Published! Next Steps.
The next stage of development is the Story Campaign, starting with the script. Since this stage is fairly slow pacing and not a whole lot can usually be showcased in terms of visuals, I will be posting updates on a bi-w…
Event1 change - RTAG rise
Chat with the devs!
Questions and Concerns are always welcome, we'd like to offer multiple ways of reaching us with your questions, concerns and propositions: Discord Server (The Concept Hub): https://discord.gg/4NbBUCn Twitter: https://tw…
Announcement1 changeServer - RTAG rise
Chat with the devs!
Questions and Concerns are always welcome, we'd like to offer multiple ways of reaching us with your questions, concerns and propositions: Discord Server (The Concept Hub): https://discord.gg/4NbBUCn Twitter: https://tw…
Announcement1 changeServer - RTAG rise
(LAPTOP USERS WARNING) Known Bugs with Early Access
There's a major and a minor bug that are currently present in Early Access. Major: Laptops running without a dedicated graphics card are likely to run the game in slow motion. The small group of testers we've contacted,…
Announcement1 changeFixPerformance - RTAG rise
(LAPTOP USERS WARNING) Known Bugs with Early Access
There's a major and a minor bug that are currently present in Early Access. Major: Laptops running without a dedicated graphics card are likely to run the game in slow motion. The small group of testers we've contacted,…
Announcement1 changeFixPerformance
