Full notes
Full Royal Vermin update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone!
What changed
- Gameplay
- Fixes
- Compatibility
- UI and audio
- Balance
We made some changes on our demo, including bugs fixing and adding some cool stuff!
Bug fixes
Fixed an issue where only the first 4 controllers could be used when more than 4 controllers were connected
Added missing translation text
Linux players can actually see their outlines now (they were being shy apparently)
Special rounds were getting a bit too predictable - gave the randomizer a good kick
Improved hit player projection physics
Fixed a bug where players would run indefinitely if the menu was opened while running
Fixed an issue where dashing before being hit could sometimes cancel the hit projection
Fixed an issue where players could get stuck inside the customization container when falling back into it
New Features
Game politely pauses itself when your controller rage-quits on you
Added new splash screen intro sequence
Enhanced camera movement in "Falling Container" special game mode - camera now moves upward
Multiple players dying simultaneously are now both considered winners! Communism in action
Threw in a helpful video for Steam Remote Play (because coordinating 4 people online is hard enough)
Balance Changes
Increased field of view (FOV) for the first race special round
Players and balls can no longer pass through the bottom of the basketball net (house rules!)
Added a tiny grace period at race start so you don't instantly eat dirt
Source
Changelog.gg summarizes and formats this update. How we read updates.
