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Steam News28 April 20262mo ago

April 28, 2026 Update

Hi! As part of the April 28, 2026 update, we're sharing what will change in the game. What's changed in dungeons and overall, in this update? Loot drop chances from chests have been increased by an average of 25%.

Full notes

Full Royal Quest Online update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes2 additions7 changes1 removal
  • Gameplay
  • Balance
  • Events
  • Fixes
changedWhat's changed in dungeons and overall, in this update?
changedLoot drop chances from chests have been increased by an average of 25%.
changedHigher chances for valuable items;
changedIncreased drop rate for gear with sockets.
changedList of locations where drop chances have changed:
removedExperience in dungeons is no longer earned from regular mobs. Now it's a goal-based reward and can only be obtained by completing boss kill quests.

Royal Quest Online changes

changedWhat's changed in dungeons and overall, in this update?
changedLoot drop chances from chests have been increased by an average of 25%.
changedHigher chances for valuable items;
changedIncreased drop rate for gear with sockets.
changedList of locations where drop chances have changed:

Hi! As part of the April 28, 2026 update, we're sharing what will change in the game.

What's changed in dungeons and overall, in this update?

  1. Loot drop chances from chests have been increased by an average of 25%.

  • Less "useless" drop;

  • Higher chances for valuable items;

  • Increased drop rate for gear with sockets.

List of locations where drop chances have changed:

  • Small Crypt (Horrifying Skeleton)

  • Abandoned Crypt (Zombie Shadow)

  • Ancient Crypt (Commander)

  • Underground Lake (Young Blom)

  • Werewolf Lair (Leader of the Pack)

  • Elenium Shards (Chaos Golem)

  • The Temple of Mara (Prince of Mara)

  • Bone Crypt (Executioner)

  • Old Puppet Factory (Psycho)

  • Three Corridors (Poisonous Daxter)

  • Poisonous Crypt (Gallu)

  • Solo Garden of Oblivion (Laffont, Arconian Beast)

  • Solo Clan Mansion (Felur)

  • Solo Family Crypt (Geneviève)

  • Solo Family Crypt (Jean-François)

  • Solo Family Crypt (The Great C’thalu)

  • Elka’s Lair (Elka)

  • Lair of Infernaiden (Infernaiden)

  • Abandoned Warehouse (Meatchopper)

  • T’hingu’s Shelter (P’atag)

  • Mineral Pit (Terravium Spirit)

  • Elven Factory (Motocrash, Tyranizator)

  • Geometers Mausoleum (Stone Guardian, Hexar the Defiler, Scorpion King)

  1. Experience in dungeons is no longer earned from regular mobs. Now it's a goal-based reward and can only be obtained by completing boss kill quests.

  2. Fixed the "tick" damage of domes on Gallu.

  3. Mob spawn on Mysterious Island is now less frequent — the cooldown has been increased.

  4. We've reviewed the list of locations where the "Warehouse Ticket" can be used and removed almost all restrictions, so this item can now be used anywhere — including in dungeons — with the only exceptions being caves and sieges.

  5. Fixed DoT descriptions — they now fully match the in-game mechanics.

Why did the team make these decisions?

You've often asked us about paid leveling on Gallu, and we see for ourselves that this approach devalues the gameplay experience, hinders the development of in-game activities, and prevents us from creating new progression mechanics.

But we also understand that circular dungeon runs are a familiar and beloved playstyle for many. That's why we didn't want to break what you enjoy. Instead, we reworked the loot drop system.

Mysterious Island

Leveling and farming on crabs in the "Mysterious Island" dungeon was a questionable practice that attracted many bots. That's why we decided to significantly increase the mob respawn time in this location.

See you in Royal Quest!

Source

Steam News / 28 April 2026

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