In this update14
Full notes
Full Roxy Raccoon update
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What changed
- Gameplay
- Performance
- Maps
- Fixes
- UI and audio
- Store
Roxy Raccoon changes
Main Game:
Text Dialogue Increased by approximately 30%
Minor Optimization
Various Bug Fixes
Music Now Fades in at the start of a stage
Fixed a bug where pausing the game while loading a level would stop the level from loading
- Ending CutsceneFixed a bug with some of the Rolling animations, Improved firework VFX
New Client Icon
Added one new secret hat to the overworld & one achievement for collecting it.
Fixed a rendering issue with Daring Dom's hat on some levels
Fixed a bug where secret hats occasionally played the collection audio twice upon being collected.
The Halloween hat can now be accessed sooner.
Roxy
New Jump Effects
New Bounce Effects
New Landing Effects
Adjusted falling animation, it is now more accurate to Roxy's hitbox
Roxy's walk/run animations now sync slightly faster from idle to better suit the actual movement.
Added a camera shake deceleration after charging which syncs to the charge deceleration
Roxy can now turn approximately 20% faster while charging
Roxy now immediately stops after a roll, removing the deceleration
Roxy Now Wears Custom outfits during cutscenes
Improved climbing animations
Decreased bounce sound audio by 30%
Modified Jump Audio
Switching to First Person camera is now 30% faster
Props, Interactable objects and Hazards
New Gem Collection Effects
- CrystalsNew Aura, New Coloring
- ShrubsNew collision VFX, New Sound Effects
- Lighted PlantsNew Light Animations
- Breaking PlatformNew Destruction Effects
- Pendulum TreesNew Trails, New Aura, New Hit Effects
- WaterNew Splash Effects, Altered color
- FoxesImproved Walk Animations
New Teleportation Effects for Donna & Ryan
- Fire HydrantsNew Water VFX, New Sounds
- LavaNew Splash Effects
Moveable/Push-able Objects have had their audio levels adjusted and the times at which they play their sounds in order to better represent the actions within the game
Collision Effects now spawn at the actual collision location rather than the player's location
New NPC Interaction Sound
- CauldronsImproved smoke VFX
- Mimic ChestsNow run 25% faster, decreased line of sight range
Lowered vehicle engine sounds by 30%
Fixed a bug where shrubs would continuously activate even when the player was already dead
- Ghoulish GrazAdded a spooky aura
Fixed a bug where sometimes hazards would play their damage sound twice upon player collision
- Teleporter BushNew Interaction VFX
- TeleportersNew activation VFX
- TeleportersNew Aura VFX
Patrolling Guards
New footstep sounds
Adjusted volume levels and frequencies
Better player detection which accounts for obstacles in their line of sight
Adjusted chasing AI: fixing a bug where they would immediately stop as soon as they lost the player's line of sight.
Decreased cone of vision
Treasure Chest
Adjusted collision sizes
Treasure chests now have a prompt to be opened rather than being opened automatically upon collision.
New Chest Opening Sound
Ladders
Completely reworked climbing mechanics making it easier to climb on them as well as removing some bugs when approaching them from the sides.
Bouncing Platforms
Previously: The first bounce was half height and all future bounces were full height.
- NowWhenever the jump button is being held, the height will be at maximum, otherwise it will be at a lower height. Height values also adjusted
Minigames
- Rabbit ChaseNew Capture Effects
New Item Gathering VFX
- Mini-bossesNew Evil Skull Aura, New VFX when Donna casts her enchantments
New Stunned Boss Aura
- RabbitsNew Hop Dust
Item Collection Canvas is now larger
Quest Timer Canvas is now larger
New Interact Prompt
Modified Texture on Glowing Pipes
Adjusted object cameras on Witch Trial minigames to have better views at the objects
- Ryan RaceNew Win & Start Race Sounds
Improved Bush Collision Sounds
- Falling Hoops SectionsAdded a banner that would appear after it has been completed to indicate it has been finished.
Improved Rabbit Burrow & Un-burrow sounds
Post Minigame text can now be skipped
Triggering a minigame will no longer override the current checkpoint. Failing or completing the minigame will now revert the spawn to the current checkpoint rather than the minigame location.
Fixed a stat tracking bug when replaying bosses.
Target & Bowling Minigames
Upon failure, Roxy will automatically be teleported back to the start to make trying again simpler & faster.
Added a banner that would appear after it has been completed to indicate it has been finished.
Fixed a bug where they would sometimes appear even after completed.
New Bowling Failure & Victory sound.
- Race TracksNew Colors on Targets & Rings, Redesigned Progress Canvas, Added sparkle effects to targets, Adjusted various respawn positions
- Bowling ArrowsNew Lighting
Spell Books
New Page Gather VFX
New Page Aura VFX
New Book Aura
New VFX created when pages spawn
New VFX created when pages are de-spawned over time
New Rotating Spell book Object is created when the trial is complete and will now be present each time the level is loaded when the trial is already complete
Decreased Aura audio by 20%
Page Hitbox size increased by 10%
Game Settings & UI
Settings Menu Dropdowns Redesigned for better legibility
Controls can now be rebound
Pause Menu redesigned
Pause Menu now displays whether or not the secret hat has been found in the current level
Added a restart from checkpoint option to the pause menu
First Person camera sensitivity is now adjusted with the camera sensitivity settings.
Added a separate toggle for inverting the first person camera.
Sliders on all menus adjusted for better legibility
Fixed a bug where the gamepad may still vibrate in some situations despite being disabled in the settings menu
Completely redesigned the main menu
Fixed a bug where volume levels weren't always being saved correctly
Guidebook: Completely Redesigned
Spawn Stone (checkpoints)
Improved colors on the current activated spawn stone
Spawn stones now have their colors deactivated when a new checkpoint is activated
New Spawn Stone/Checkpoint Activation Effect
Hat Shop & Beauty Salon
Renamed
Adjusted visuals/layout
Added the ability to cycle through the options using the gamepad triggers
Menu navigation now scrolls faster
The Hat shop can now be accessed earlier in the game
- Hat ShopAdded a missing image for Secret Hat 33
Modified the Hat Shop Cutscene.
When collecting a hat in the overworld, the hat shop now automatically updates.
Fixed some audio issues.
Auto-scroll speed increased drastically.
Level Specific
City
ATMS now shoot out coins (added effect to add a bit more life & chaos to the world)
- Paradise ParkAdjust lamp positions, Score the Big One - New Victory Effects, Improved intro cutscene, Adjusted Teleporter Locations, Optimized level, Moved some props around, Adjusted Race Track Item Positions, Race Track: Timer 3 seconds longer, Retrieve the Magic Scroll: Adjusted some dialogue
- Charming ChopperNew Rocket Explosion Effects, New Truck Explosion Effects, New Helicopter Explosion Effect. Rocket trails now linger after the rocket is destroyed. Adjusted prop locations
- Manic MachinesNew Truck: Palette, Traffic Cone & Road Barrier Explosions, New Magical Aura around park, Fixed a bug where trucks would occasionally stop following the player during chase sequences, improved intro cutscene, Fixed an audio bug on the intro cutscene, Fixed a bug which caused Roxy's shadow to be cast through the bridge and onto the water. Slightly adjusted position of collectable objects in Tricky Trev's Challenge. Adjusted a few gem locations, Adjusted Various Prop Locations, Added additional props in various areas
- Riveting RooftopsNew Wandering Spirit VFX near end area, Reduced Bloom levels, Trevor's Rooftop Race: The Flag pole can no longer be climbed, Steal the Magic Potions: Adjusted dialogue
- Stunning StreetsAdjusted some tall grass locations in the park, Improved intro cutscene, Fixed a bug where potted plants couldn't be pushed, Adjusted teleporter spawn locations, Slightly adjusted collectable garbage bag locations, Race the Tricky Raccoon: Adjusted the failure/respawn position, Tricky Trev's Highway Race: The Flag can no longer be climbed, Adjusted the dialogue, Moved various props & fixed some floating props
- Hectic HighwayMoved various props. Improved boss cutscene, new collision effects, new sprint effects
Forest
- Boulder BeatsAdjusted Secret Hat Location & Hitbox, New barrier destruction effects, New Rolling Boulder Audio, New Crystal Explosion Effects & Sounds, Added a secondary music track: One will play when within the chase sections and the other plays while outside of them
- Frozen ForestNew VFX for Hockey Game, Rearranged/moved some props, Eagles: Chase speed increased, Edgy Eddy: New Aura, New Defeat VFX, New Collision sounds, Changed Lighting/Fog, Fixed a bug with Daring Dom's hat, New VFX for present collection game, Spell book speed decreased by 10%
- Magical MeadowsImproved intro cutscene, Improved Felicia Cutscene, Slightly redesigned Felicia platform area, New Collision Effects & Aura for Felicia, Decreased Fox Footstep audio, Fabulous Felicia now howls less often. Howl times are also randomized. Felicia now starts patrolling after chase sooner & also moves between waypoints more often. Changed grass colors, Adjusted some props. Apple Quest: Fixed a bug that could cause the apple to appear when the quest was already complete. Steal the Writing Instruments: Adjusted dialogue
- Wonderful WillowsFixed collision issues on various platforms, New VFX for football game, Football game: New Respawn point, New VFX on Intro Cutscene, Adjusted Teleporters, Adjusted some prop positions, fixed weird collision issues on one of the platforms
- Ravenous RabbitImproved rabbit hop effects, improved intro cutscene, Carrot pickup colliders slightly larger (making them easier to collect), Fixed a bug where sometimes rabbit collectables either were not being tracked or were being tracked incorrectly
- Mushroom MarshDecreased bloom, Moved some props, Snag the Falling Mushrooms: Increased spawn rate for mushrooms & increased number requirement, relocated one checkpoint, Minor optimization, Adjusted rain VFX
Spooky World:
Guards now run faster.
Adjusted materials on various surfaces
- Crazy Carnival & Silly CircusNew Tree Props, Redesigned Circus Tent, New Props Added, Changed Bushes, New Brazier Fire Effects
- Crazy CarnivalBones From the Sky: Increased Drop Rates, Increased Amount Needed to Collect and Increased Game Time, Changed Audio Effects. New Fire for the Skull's eyes, Redesigned the Haunted House, New Effects on Rabbit Minigames, new minigame win & lose sounds, Fixed an audio bug and the rabbit watching minigame, Fixed an audio bug and the rabbit mimic minigame, Ryan Race: Ryan slightly slower. Fixed an issue where sometimes when Ryan won, it would still indicate Roxy as the victor
- Silly CircusFixed a bug where certain street lights couldn't be climbed, New props, Rearranged some props, New Bone Launcher minigame effects, New Whack a Rabbit Minigame effects, new minigame win & lose sounds, - increased rabbit spawn rate Fixed an audio bug with the Whack-A-Rabbit minigame, Added 1 second to the raceway game
- Ghoulish GraveyardNew Victory Confetti, New Tree Props, Cauldron Ball: New Effects & Cauldron Particles - New Bounce Sound Effects - new lose sound & increased volleyball spawn rate, New Pendulum VFX, Giant Spider: New Footstep sounds & Now uses 3D Audio
- Nasty NecropolisRedesigned grass scaling & placement throughout the level, New graveyard spirits, New Borus cutscenes effects, Modified environmental effects, New Borus Collision Sounds, New Borus Collision Visual Effects, Steal the Magic Rings: Fixed a problematic area in the ring quest where Roxy could get stuck in the rocks - adjusted dialogue, Find the Witch's Hideout: Fixed an audio issue & added walking effects for the guard
- Tricky TraitorFixed a bug where the secret hat would remain visible after being collected, Improved Intro Cutscene, Improved Outro Cutscene, New Cauldron Smoke Particles, New Pumpkin trails, New Pumpkin Aura, New Wall Explosion effects, New Haunted Tree Prop, New Pumpkin Push Sounds, Moved & Resized various props, Better synchronized foot step sounds for tricky Trevor, New music
- Solemn SwampNew boney bob spawn effects, New Slime Splash, Improved Intro Cutscene, optimized level, New Rolling Log Sound, New Rolling Log Collision Effects, Adjusted some prop locations, Dispel the Magic Amulet: New Aura on amulet & amulet has been recolored, Rabbit Hide & Seek: Removed a visual bug and New Victory sound
Game World:
- Devious Donna BattleImproved cutscene effects, New Coloring on Signs, New Missile: Spawns, Trails & Explosions, Fixed a bug where sometimes two missiles could be out at the same time, New Damage Effects, New Wall explosion Effects, Increased card missile speed by 20%, Adjusted the ladder heading to the second part of the battle, Fixed a bug where dying in a previously beaten area/stage of the fight would revert progress to that point
- Graceful GamesNew Cutscene Effects, Dice within the rollers now have an effect where they float around and move randomly, Adjusted minigame spawn positions, Adjusted some domino positions making gaps easier to cross
- Great GambleNew Sign Colors, New Arcade Machines, New Arcade Machine Lighting, Casino Chips now redesigned their movement behaviors as it was causing bugs in a prior version, Toggling Chip Minigame: Chips now remain active after being completed, Improved second cutscene
- Pinball PanicNew Lighting on all Glowing Props, Unique sound effects added for various minigames, Expert's Pinball Race: Added 2 seconds to timer
- Simmering SportsNew Ball Bounce Effects, New Ball Bounce Sounds, Rapid Ryan: New Hop Dust, Redid stage lighting, Changed Ball Trail Effect, Add Rising Ash Effect, Improved Transformation Ryan Cutscene, New Lava Sounds, New Badminton Birdie Collection VFX, Going a Few Rounds with Ryan: Fixed a VFX bug, Ryan's speed increased by 5%, Ryan Round 2: Fixed a VFX bug, Shortened cutscene length & changed camera angles, Ryan's turn speed & acceleration decreased, Final Ryan Race: Fixed a bug that would have Roxy continue rolling after the race. Fixed a bug that could cause the moving platforms to not be in sync with one another (making the jumps between them incredibly difficult)
- Snakes, Ladders & ChutesCobra's: New Spit FX, Altered Projectile FX, Altered Projectile Collision FX, Spitting Cobras now 20% smaller, Improved intro cutscene, Fixed a problematic area where the player could get stuck, Adjusted teleporter destination, Chasing Cobra: Faster Chase Speeds, Adjusted some target locations on the raceway
Bonus Stages:
- Bowling BashNew VFX for all minigames, Changed floor colors for inaccessible areas, modified teleporter locations, adjusted secret hat location, Decreased Bowling ball volume by 15%, Race Track Ramps no longer disappear after the race tracks are complete, Hitting a wall during any of the rolling challenges now automatically ends the challenge, Adjusted the location of 2 of the bowling minigames, Fixed an area where the player could fall out of the map
- Winter WhimsyNew Spawn Stone Colors, Improved intro cutscene, New Nutcracker Models, New Christmas Tree Model, Fixed a bug that could cause snowball boulders to roll into areas they weren't supposed and sometimes bunched up in groups, New Nutcracker snowball spawn and collision effects, Slight level optimization, New present push sounds, Recolored raceway targets, Recolored Secret hat Collection VFX, Snowball catch quest: Increased snowball size making it easier to catch, rescaled some objects in the housing area which originally had an area where the player could get stuck, Snowball collect game: Fixed a tracking issue, Dodge the Snow Boulders: Fixed an issue related to the timer
Rapid Ryan's Arcade
Removed the following Minigames
Training Tracks, Pinchinko, Firing Frenzy, Precision Playfield, Rolling Romp, Whack A Rabbit, Catch A Rabbit
Added the following Minigames
Daring Dasher, Gem Gatherer, Odd One Out, Orbiting Oddity, Raccoon Roller, Rough Rotations, Zig-Zag Zoom Why?
The minigames were originally made to show off part of the game Roxy Raccoon's Pinball Panic. However, these minigames have developed and gone much further beyond in Pinball Panic that these actually may give player's a negative impression of Pinball Panic. On top of this, Pinball Panic has since gone free to play and you can access much better versions of these games for free within Pinball Panic.
As a solution I replaced these minigames with other minigames better suited to the original Roxy Raccoon. The rewards and unlockables are now linked to these minigames instead.
- Missile BlockerAnnouncer added. Fixed a score tracking bug, Adjusted the font
Overworld
Removed props, changed props & moved props.
Optimized for better load times
Optimized for better performance
Adjusted the Displays on Treasure Chests, Added an indicator to show if the secret hat for each level was collected or not
Fixed a bug where some moveable props could not be interacted with.
Decreased Wild Willy & Bodacious Borus Walking sound volumes
Adjusted Trevor's position in the forest world.
- Bodacious BorusFixed a bug that caused his model to sink into the ground
Great Gamble's Spawn Location is now associated with the city as opposed to the Game World
Added a teleporter from the pinball panic area back to the game world
Added a Nappy Joe NPC to the Bowling Bash Area
The ladder on the back of the truck in the manic machines area can now be climbed
Source
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