Full notes
Full Roundguard update
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What changed
- Compatibility
- Gameplay
- Performance
- Fixes
- UI and audio
- Balance
Huge thanks to the folks submitting beta issues and feedback! Got a bunch of fixes here to smooth things out:
Fixed Focus relic bomb not initializing properly if you save and quit and reload before taking the first shot in a room.
Fixed extremely rare crash that could happen in final boss fight at the moment of victory.
Fixed Endless Mode relic not triggering mastery where it said it would (was triggering at floor 106, instead of 91).
Fixed hero projectiles getting deleted as soon as they were fired if you were too high above the board. (overly aggressive out of bounds clean up logic).
Tricloptopus bosses now behave like all other infected enemies (give poison on contact and get replaced with a little mushroom when they die).
Fixed Text Effects setting not applying to the "UI on the fritz" woe until the next board. Now applies immediately.
Fixed scarab multipliers for the new encore relics so they now stack with Adaptability and each other correctly.
Fixed Gift Giver not progressing his quest line if you completed the quest but dropped the trinket.
Fixed spike damage modifier rules not working (after recent change to support Endless Mode spike damage scaling).
Made bomb timer for Warrior sideshow/relic use default game speed as the ceiling for the countdown speed... so playing with faster game speed now allows you to squeeze a little more play time before it explodes.
Keep the feedback coming!
Source
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