What changed
1 fix2 additions1 change0 removals
fixedThe Wizard boss's collision with the players Shield was not working correctly, it has been fixed
changedThe two tile maps were changed
addedSpeaking of tilemaps!! We now have Modding Support If any player wanted to mod the maps in the game, simply replace the existing tilemaps with the a new tilemap with the same name, in the folder 'Maps'. -Things to keep in mind The texture of the map should not matter However! The TileSet should be 50 Width, 50 height The Tilemap its self should also be set to 50 Width, 50 height As long as the Tilemap has the same name as the Original Maps, and They should load properly
addedThe sprites in the game can be changed the same way, as they are simply Textures, replace those textures with a new one, with the same name and the code will load in those textures
Rouge Tank changes
fixedThe Wizard boss's collision with the players Shield was not working correctly, it has been fixed
changedThe two tile maps were changed
addedSpeaking of tilemaps!! We now have Modding Support If any player wanted to mod the maps in the game, simply replace the existing tilemaps with the a new tilemap with the same name, in the folder 'Maps'. -Things to keep in mind The texture of the map should not matter However! The TileSet should be 50 Width, 50 height The Tilemap its self should also be set to 50 Width, 50 height As long as the Tilemap has the same name as the Original Maps, and They should load properly
addedThe sprites in the game can be changed the same way, as they are simply Textures, replace those textures with a new one, with the same name and the code will load in those textures
-The Wizard boss's collision with the players Shield was not working correctly, it has been fixed
-The two tile maps were changed
Speaking of tilemaps!! We now have Modding Support If any player wanted to mod the maps in the game, simply replace the existing tilemaps with the a new tilemap with the same name, in the folder 'Maps'. -Things to keep in mind The texture of the map should not matter However! The TileSet should be 50 Width, 50 height The Tilemap its self should also be set to 50 Width, 50 height As long as the Tilemap has the same name as the Original Maps, and They should load properly
The sprites in the game can be changed the same way, as they are simply Textures, replace those textures with a new one, with the same name and the code will load in those textures
Keep in mind, using the same size textures is Highly Recommended