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Steam News25 November 201510y ago

Alpha v0.1a Hotfix

Hello EA players, We're happy to announce our very first patch! This hot-fix addresses a variety of glitches and tweaks. This patch should resolve most of the reported bugs and add a bit more balance to the game.

Full notes

Full Rothschild: The Sheep Will Wake update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello EA players, We're happy to announce our very first patch! This hot-fix addresses a variety of glitches and tweaks. This patch should resolve most of the reported bugs and add a bit more balance to the game. *Save files should be deleted

What changed

1 fix2 additions3 changes0 removals
  • Balance
  • UI and audio
addedHello EA players, We're happy to announce our very first patch! This hot-fix addresses a variety of glitches and tweaks. This patch should resolve most of the reported bugs and add a bit more balance to the game. *Save files should be deleted
fixedBug Fixes:~Fixed: Weather sounds should be much more quiet, especially when talking to NPCs ~Fixed: Collisions issues where you could glitch through walls. Should occur much lest often now, if at all. ~Fixed: Continue button glitch on the menu. The menu should properly disappear ~Fixed: You can no longer drop your flashlight and loose it. ~Fixed: Fall-damage glitch, you shouldn't break your legs and die so easily. ~Fixed: Picking up essential items should be smoother and work better overall. Please remember [F] to interact. ~Fixed: Ambient system. Various glitches with volume acting strange and ambiance not silencing properly. This should work fine now.
changedTweaks & Balance:~Tweak: Adjusted the medical key spawns, along with the medicine. Both should be easier to find. ~Tweak: Adjusted the train part spawns.
changedTweaks & Balance:They'll be located fairly close to the town, or in the tiny shacks.
changedTweaks & Balance:~Tweak: Balanced the story overall, adjusted the AI a bit and tweaked game conditions. The story shouldn't break anymore. ~Tweak: Adjusted the scare events and overall pacing of the game.
addedNew Additions:~Added: You can now press 'O' in-game to view your current objective. ~Added: Added some impact sounds ~Added: Misc. objects ~Added: A few extra surprises :)

Rothschild: The Sheep Will Wake changes

addedHello EA players, We're happy to announce our very first patch! This hot-fix addresses a variety of glitches and tweaks. This patch should resolve most of the reported bugs and add a bit more balance to the game. *Save files should be deleted
fixed~Fixed: Weather sounds should be much more quiet, especially when talking to NPCs ~Fixed: Collisions issues where you could glitch through walls. Should occur much lest often now, if at all. ~Fixed: Continue button glitch on the menu. The menu should properly disappear ~Fixed: You can no longer drop your flashlight and loose it. ~Fixed: Fall-damage glitch, you shouldn't break your legs and die so easily. ~Fixed: Picking up essential items should be smoother and work better overall. Please remember [F] to interact. ~Fixed: Ambient system. Various glitches with volume acting strange and ambiance not silencing properly. This should work fine now.
changed~Tweak: Adjusted the medical key spawns, along with the medicine. Both should be easier to find. ~Tweak: Adjusted the train part spawns.
changedThey'll be located fairly close to the town, or in the tiny shacks.
changed~Tweak: Balanced the story overall, adjusted the AI a bit and tweaked game conditions. The story shouldn't break anymore. ~Tweak: Adjusted the scare events and overall pacing of the game.

Bug Fixes:

~Fixed: Weather sounds should be much more quiet, especially when talking to NPCs ~Fixed: Collisions issues where you could glitch through walls. Should occur much lest often now, if at all. ~Fixed: Continue button glitch on the menu. The menu should properly disappear ~Fixed: You can no longer drop your flashlight and loose it. ~Fixed: Fall-damage glitch, you shouldn't break your legs and die so easily. ~Fixed: Picking up essential items should be smoother and work better overall. Please remember [F] to interact. ~Fixed: Ambient system. Various glitches with volume acting strange and ambiance not silencing properly. This should work fine now.

Tweaks & Balance:

~Tweak: Adjusted the medical key spawns, along with the medicine. Both should be easier to find. ~Tweak: Adjusted the train part spawns.

They'll be located fairly close to the town, or in the tiny shacks.

~Tweak: Balanced the story overall, adjusted the AI a bit and tweaked game conditions. The story shouldn't break anymore. ~Tweak: Adjusted the scare events and overall pacing of the game.

New Additions:

~Added: You can now press 'O' in-game to view your current objective. ~Added: Added some impact sounds ~Added: Misc. objects ~Added: A few extra surprises :)

Source

Steam News / 25 November 2015

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