Full notes
Full Rotfront update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- Store
- Balance
The past 2 weeks has been very great, this is the best early access launch I have ever had, thank you all to those who bought and supported, now for the news of the game.
Right now the plan is for the game to have one big 1.0 update opposed to smaller early access updates, But with one exception, I am currently trying to upgrade from ue5.4 to 5.6 version of the engine, when It is successful I will make patch for that, It should increase the performance.
As for what is planned for the 1.0 update, here is a simple list:
Minimum of 4 new missions (but could be 5)
4 New weapons planned, shotguns, sniper/marksman rifles etc, but there could be more weapons.
Overhaul of codex system
Overhaul of weapon progression system and store rework.
Expanded loadout/equipment (adding helmet and boots slot and adding more armor/vest types)
New unique elite rot's alongside the common ones
Much more varied loot drops and not just ammo drops.
Save slots system
Permadeath option
And as for the timeline, I'm aiming for late July or early August, though things could change.
This list isn't all but the most major ones, things are still prone to change and might even add more things as I work on it, I am still actively listening to feedback and if there's anything you want to suggest you can tell me.
I will try to do monthly news update on the progress, and when it is close to 1.0 release, I will have a testing branch for people to test the early full version of the game.
Join the discord: https://discord.com/invite/jtHJ5rdDMs
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Source
Changelog.gg summarizes and formats this update. How we read updates.
