HomeGamesUpdatesPricingMethodology
Steam News18 July 202511mo ago

Version 2.3

Added: New challenge " Green Powe r". Be a Goblin, fight the Elves and the Undead! It's a "hard" challenge. I've completed it in 80 turns, try to do better!

Full notes

Full Roots of Harmony update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes4 additions7 changes2 removals
  • Events
  • Compatibility
  • Gameplay
  • Maps
  • UI and audio
  • Balance
addedAdded : New challenge " Green Powe r". Be a Goblin, fight the Elves and the Undead! It's a "hard" challenge. I've completed it in 80 turns, try to do better!
addedAdded : The Challenge Editor is now more visible, with a new button in the New Challenge menu. The editor itself is in "beta", as it's not super end-user friendly, but if you want to craft your own little scenarios, it's all there.
addedAdded : Groundwork for a future patch: implementation of "extraordinary units", which are units with one of the following traits: [Beast], [Construct], [Demon], [Magic] or [Undead]. Those units cannot work, preach, investigate and meditate, and they cannot use consumables during combat. They also have different immunities.
addedAdded : Two new buttons to set combat line for all units at once. "All front" and "All rear".
changedChanged : The Exploration menu now directly leads to the "map" instead of showing an intermediary screen. You can hover over the different tabs to see information that was previously only accessible in this intermediary screen.
removedChanged : Land type is no longer written in the name of the land (only landmark is, when there's one). The "map" is therefore a lot cleaner and easier to use.

Roots of Harmony changes

addedAdded : New challenge " Green Powe r". Be a Goblin, fight the Elves and the Undead! It's a "hard" challenge. I've completed it in 80 turns, try to do better!
addedAdded : The Challenge Editor is now more visible, with a new button in the New Challenge menu. The editor itself is in "beta", as it's not super end-user friendly, but if you want to craft your own little scenarios, it's all there.
addedAdded : Groundwork for a future patch: implementation of "extraordinary units", which are units with one of the following traits: [Beast], [Construct], [Demon], [Magic] or [Undead]. Those units cannot work, preach, investigate and meditate, and they cannot use consumables during combat. They also have different immunities.
addedAdded : Two new buttons to set combat line for all units at once. "All front" and "All rear".
changedChanged : The Exploration menu now directly leads to the "map" instead of showing an intermediary screen. You can hover over the different tabs to see information that was previously only accessible in this intermediary screen.
  • AddedNew challenge " Green Powe r". Be a Goblin, fight the Elves and the Undead! It's a "hard" challenge. I've completed it in 80 turns, try to do better!
  • AddedThe Challenge Editor is now more visible, with a new button in the New Challenge menu. The editor itself is in "beta", as it's not super end-user friendly, but if you want to craft your own little scenarios, it's all there.
  • Added: Groundwork for a future patch: implementation of "extraordinary units", which are units with one of the following traits: [Beast], [Construct], [Demon], [Magic] or [Undead]. Those units cannot work, preach, investigate and meditate, and they cannot use consumables during combat. They also have different immunities.

  • AddedTwo new buttons to set combat line for all units at once. "All front" and "All rear".
  • Changed: The Exploration menu now directly leads to the "map" instead of showing an intermediary screen. You can hover over the different tabs to see information that was previously only accessible in this intermediary screen.

  • Changed: Land type is no longer written in the name of the land (only landmark is, when there's one). The "map" is therefore a lot cleaner and easier to use.

  • Changed: Invasion warnings are now only sent when the invasion force has been spawned. In previous versions, you were warned one turn before, but some conditions could change during the in-between turn, making the invasion impossible.

  • Changed: Many little UI improvements, mostly for concision.

  • Changed: [Warlock] has now a chance to inflict [Possessed] at each turn instead of only from passive turns.

  • Changed: Crippling now reduces dodge by 4 instead of 2.

  • ChangedMaximum trait limit removed.
  • ChangedASCII picture for the Bandage inventory item has been updated (it was still representing a Balm).
  • Changed: Jewel is now named Gem.

  • Fixed: Invasions could start from Outposts.

  • FixedInvasions were not properly unregistered in New Game+. Also fixed rare invasion scenarios.
  • Fixed: Some UI bugs here and there.

  • Fixed: Censorship would also reduce Communication by 2 instead of just applying a permanent modifier of -1.

  • Fixed: It was possible to set a resolution lower than 1440*900, which is the minimum resolution the engine can handle.

  • Fixed: Resource variation could show a double minus character.

Source

Steam News / 18 July 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.