Full notes
Full Roots Devour update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- Maps
- Store
- Fixes
- Events
Hello everyone!
This update brings a complete overhaul of the save system, introducing in-run auto-saving and significant performance improvements for large card-heavy scenarios. We've also fixed a wide range of issues affecting save stability and overall gameplay experience.
Thank you to everyone who has reported bugs and shared feedback. Your support helps us continue improving Roots Devour.
The brand new Roots Devour awaits.
Major Updates
Enhanced Auto-Save System
To better protect your progress, we've significantly upgraded the auto-save system.
Auto-save at the start of each stage
Auto-save at key gameplay milestones
Auto-save before and after important story sequences
Auto-save before returning to the main menu
Added in-game save notifications
Save System Overhaul
We've rebuilt the in-run save system and introduced several improvements for large save files.
Improved large save file writing performance
Improved migration of legacy save data
Enhanced protection against save-related failures
Reduced the risk of corrupted, lost, or rolled-back saves
Performance Improvements
We've optimized performance in scenarios involving large numbers of cards.
Improved card image loading and caching
Optimized card rendering order
Improved stability when loading saves
Reduced performance overhead in card-heavy situations
New Content
Added a backup shop that becomes available after the Crow leaves
Bug Fixes
Save-Related Fixes
Fixed an issue where excessively large save files after long play sessions could cause save failures, load failures, or abnormal game states
Fixed an issue where failed saves could still display a success message
Fixed an issue where the game could continue exiting to the main menu even when saving failed
Fixed incorrect loading of temporary saves in certain chapters
Fixed save rollback issues
Fixed cases where completed save data was not properly cleared
Save Loading & State Restoration
Fixed multiple issues where game states failed to restore correctly or were triggered repeatedly after loading a save, including:
Equipment Cards
Events
Timeline systems
Effects
Burn effects
FlagWall
ArchFlag
Area rooftops
Slime barrels
Also fixed issues involving:
Root Blood acquisition
Nectar serialization
Equipment icon display
Stability Fixes
Fixed multiple causes of game crashes
Fixed memory leak issues
Fixed minimap-related crashes
Fixed loading screen soft-locks
Additional Improvements
Added save file diagnostics and background protection mechanisms to help identify and track oversized save file issues
We will continue monitoring player feedback and improving the overall experience.
Thank you for your continued support of Roots Devour, and we hope you enjoy the update!
Bug Reports and Community
We will continue to improve Roots Devour with full dedication and enthusiasm.
If you encounter any unexpected issues during gameplay or have suggestions for improvement, we warmly invite you to join our community and share your thoughts with us. Your feedback helps us make the game even better.
Official discord: https://discord.gg/gPt4Gp2CJE
Source
Changelog.gg summarizes and formats this update. How we read updates.
