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Steam News6 October 20196y ago

Beta Update - Customer reactions, thicker root beer, and bug fixes

Hi everyone! An update to the Root Beer On Tap beta has just been pushed! here's what's included: Customers will now give a small reaction to being hit by a mug of root beer.

Full notes

Full Root Beer On Tap update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions7 changes0 removals
  • Compatibility
  • Gameplay
  • Performance
changedAn update to the Root Beer On Tap beta has just been pushed! here's what's included:
changedCustomers will now give a small reaction to being hit by a mug of root beer. This is a result of feedback on the latest trailer, where the viewer thought this was a feature that already exists due to the reactions of NPC's catching empty mugs. So it exists now!
addedthe "Lives" UI within each level now has the word "Lives" above or below it, hopefully making it more clear that it is in fact showing the player their remaining lives. Also a new graphic appears when the player is on their last life to make that more clear. Beta testers, let me know how this reads if you give it a go!
changedRoot beer drains from mugs more slowly when tipped. - Changed per beta tester feedback
changedA few levels have been tuned for balance, as well as the above change hopefully making levels a little easier now that mugs will on average contain a little more root beer by the time they get to a customer. Beta testers, let me know how this goes!
changedStart screen now asks players to stand in the center of their play space before pressing a button. This is an initial recentering, so that the player will be set correctly according to that point in their space instead of the default SteamVR chaperone center. - Changed per beta tester feedback

Root Beer On Tap changes

changedAn update to the Root Beer On Tap beta has just been pushed! here's what's included:
changedCustomers will now give a small reaction to being hit by a mug of root beer. This is a result of feedback on the latest trailer, where the viewer thought this was a feature that already exists due to the reactions of NPC's catching empty mugs. So it exists now!
addedthe "Lives" UI within each level now has the word "Lives" above or below it, hopefully making it more clear that it is in fact showing the player their remaining lives. Also a new graphic appears when the player is on their last life to make that more clear. Beta testers, let me know how this reads if you give it a go!
changedRoot beer drains from mugs more slowly when tipped. - Changed per beta tester feedback
changedA few levels have been tuned for balance, as well as the above change hopefully making levels a little easier now that mugs will on average contain a little more root beer by the time they get to a customer. Beta testers, let me know how this goes!

Hi everyone!

An update to the Root Beer On Tap beta has just been pushed! here's what's included:

  • Customers will now give a small reaction to being hit by a mug of root beer. This is a result of feedback on the latest trailer, where the viewer thought this was a feature that already exists due to the reactions of NPC's catching empty mugs. So it exists now!

  • the "Lives" UI within each level now has the word "Lives" above or below it, hopefully making it more clear that it is in fact showing the player their remaining lives. Also a new graphic appears when the player is on their last life to make that more clear. Beta testers, let me know how this reads if you give it a go!

  • Root beer drains from mugs more slowly when tipped. - Changed per beta tester feedback

  • A few levels have been tuned for balance, as well as the above change hopefully making levels a little easier now that mugs will on average contain a little more root beer by the time they get to a customer. Beta testers, let me know how this goes!

  • Start screen now asks players to stand in the center of their play space before pressing a button. This is an initial recentering, so that the player will be set correctly according to that point in their space instead of the default SteamVR chaperone center. - Changed per beta tester feedback

  • Changes to NPCs that should improve performance slightly, as well as other performance tweaks.

  • misc. bug fixes.

  • Experimental HTC Vive Cosmos support! I've added binding for the Vive Cosmos Controllers, if any beta testers with a Vive Cosmos would mind giving it a try I'd greatly appreciate it, as I don't have the hardware myself. Thank you.

Also you may notice that I've pivoted to an Early Access release instead of putting out the full version of the game. I'll go more in detail about this in an upcoming announcement, but Early Access is going to allow for even more feedback on key aspects of accessibility, and will lead to a phenomenally better game once it's time for full release. Again, stay tuned for more on the subject of Early Access release.

Thanks! Sojimne Hypernoodle Games.

Source

Steam News / 6 October 2019

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