Full notes
Full Rooster Tale (2D Platformer) update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Balance
We’ve just rolled out an update! The issue with the door and trigger color mismatch at 95% completion has been fixed, allowing players to smoothly progress through that stage.
Additionally, we’ve made some balance adjustments. Players will now gain an extra life after every 5 deaths, with a minimum of 3 and a maximum of 10 lives. This update aims to keep the difficulty balanced.
Thank you for your continued support and feedback!
Source
Changelog.gg summarizes and formats this update. How we read updates.
