Full notes
Full Rookie to Master Driver update
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In a car simulation game, there’s a certain charm in having a continuous sequence: opening the car door, the character getting in, and then closing the door. I don’t know how to explain it, but it creates this feeling that makes you want to open the door again just to see it happen.
I’m currently working on this feature in my game, but I know it will change the overall pacing quite a lot. Still, I’m really looking forward to seeing how it feels once it’s finished.
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