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Steam News3 March 20251y ago

#30 - New Combo System, Trick Challenges & More!

New Combo & Scoring System: Completely reworked scoring system New combo scoring system You can keep your combo up by: Performing tricks (Will raise your score multiplier) Speed boosting Gaining air-time You can gain po

In this update2

Full notes

Full Rooftops & Alleys: The Parkour Game update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

10 fixes7 additions18 changes0 removals
  • Gameplay
  • UI and audio
changedNew Combo & Scoring System:Completely reworked scoring system
addedNew Combo & Scoring System:New combo scoring system
addedYou can gain points/lock in your combo by:Brand New ‘Trick Rush’ Challenges:
addedYou can gain points/lock in your combo by:Added new ‘Trick Rush’ trick challenges
addedNew Music:Added 5x new original soundtracks to the in-game music playlist
changedNew Music:Movement, Visual & SFX Improvements:

Rooftops & Alleys: The Parkour Game changes

changedCompletely reworked scoring system
addedNew combo scoring system
addedBrand New ‘Trick Rush’ Challenges:
addedAdded new ‘Trick Rush’ trick challenges
addedAdded 5x new original soundtracks to the in-game music playlist

New Combo & Scoring System:

  • Completely reworked scoring system

  • New combo scoring system

You can keep your combo up by:

  • Performing tricks (Will raise your score multiplier)

  • Speed boosting

  • Gaining air-time

You can gain points/lock in your combo by:

  • Precision landing/Sticking a landing

  • Otherwise, combos will lock in automatically once the combo meter runs out

  • Your combo score will be lost if you fall/ragdoll

Brand New ‘Trick Rush’ Challenges:

  • Added new ‘Trick Rush’ trick challenges

How ‘Trick Rush’ challenges work:

  • Get bronze, silver, or gold medals by scoring points/combos

  • There is a limited time window in which you can perform tricks

  • Stay in the trick zone (Otherwise you don’t gain points/lose your current combo)

New Music:

  • Added 5x new original soundtracks to the in-game music playlist

Movement, Visual & SFX Improvements:

The line meter has been rebranded to the ‘Adrenaline meter’ It functions the same way the line meter did but is now not tied to the multiplier

  • Added first-person ragdoll

  • You can now boost on ziplines!

  • Fixed a lot of first-person camera clipping issues

  • Safe vaults are back!

  • Improved wall-ejecting!

  • Improved wall interaction

  • Climbing the top of a pipe is now faster

  • (It won’t restrain your movement after a climb anymore like before)

  • Visual Improvements (Improved Post Processing)

  • Overall SFX improvements (Contextual landing & ragdoll hit sounds)

  • Improved cartwheel animation

  • Improved back handspring animation

  • (cleaned up animations/no more hand clipping through the floor)

  • Improved Double Arabian animation (Better leg space and hand placement)

  • Improved pole sliding SFX

Multiplayer Improvements:

  • LAN session hosting is now working

  • You can now accept a Steam invitation without having to launch the game first without having any issues

Bug Fixes:

  • Fixed some striding bugs

  • Fixed some swinging bugs

  • Fixed some climbing bugs

  • Fixed some wall-eject bugs

  • Fixed diveroll first person camera not rotating in stabilized mode

  • Fixed a bug that forced realistic FP camera state after certain ledge climbs

  • Fixed a bug that forced realistic FP camera state after pipe climb

  • Fixed first-person camera lag when performing Illusion flips in stabilized mode

  • Fixed some ragdoll & falling bugs

Source

Steam News / 3 March 2025

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