In this update2
Full notes
Full Rooftops & Alleys: The Parkour Game update
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What changed
- Gameplay
- UI and audio
Rooftops & Alleys: The Parkour Game changes
New Combo & Scoring System:
Completely reworked scoring system
New combo scoring system
You can keep your combo up by:
Performing tricks (Will raise your score multiplier)
Speed boosting
Gaining air-time
You can gain points/lock in your combo by:
Precision landing/Sticking a landing
Otherwise, combos will lock in automatically once the combo meter runs out
Your combo score will be lost if you fall/ragdoll
Brand New ‘Trick Rush’ Challenges:
Added new ‘Trick Rush’ trick challenges
How ‘Trick Rush’ challenges work:
Get bronze, silver, or gold medals by scoring points/combos
There is a limited time window in which you can perform tricks
Stay in the trick zone (Otherwise you don’t gain points/lose your current combo)
New Music:
Added 5x new original soundtracks to the in-game music playlist
Movement, Visual & SFX Improvements:
The line meter has been rebranded to the ‘Adrenaline meter’ It functions the same way the line meter did but is now not tied to the multiplier
Added first-person ragdoll
You can now boost on ziplines!
Fixed a lot of first-person camera clipping issues
Safe vaults are back!
Improved wall-ejecting!
Improved wall interaction
Climbing the top of a pipe is now faster
(It won’t restrain your movement after a climb anymore like before)
Visual Improvements (Improved Post Processing)
Overall SFX improvements (Contextual landing & ragdoll hit sounds)
Improved cartwheel animation
Improved back handspring animation
(cleaned up animations/no more hand clipping through the floor)
Improved Double Arabian animation (Better leg space and hand placement)
Improved pole sliding SFX
Multiplayer Improvements:
LAN session hosting is now working
You can now accept a Steam invitation without having to launch the game first without having any issues
Bug Fixes:
Fixed some striding bugs
Fixed some swinging bugs
Fixed some climbing bugs
Fixed some wall-eject bugs
Fixed diveroll first person camera not rotating in stabilized mode
Fixed a bug that forced realistic FP camera state after certain ledge climbs
Fixed a bug that forced realistic FP camera state after pipe climb
Fixed first-person camera lag when performing Illusion flips in stabilized mode
Fixed some ragdoll & falling bugs
Source
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