Finally, it is out... the arcade mode. I'm excited to see this out, there is a lot of new things.
Full notes
Full Roof Rage update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix2 additions0 changes0 removals
UI and audio
Maps
addedFinally, it is out... the arcade mode. I'm excited to see this out, there is a lot of new things. The Arcade update adds an unlockable boss, by successfully winning the arcade mode on normal or hard difficulty without a loss. This update also include achievements, new portraits made by @the_esparon, and gameplay balance.
addedNew sprites for all yeah ! The update also include new tracks for the Pao's stage and Yamaha's stage still made by @pentadrangle
fixedBalance or gameplay notes : - First thing you will notice is how fast the character goes when falling. I increased a lot the limit of the falling speed because the game was too floaty. Now character will be back on ground faster. - To even go further, I increased the power of the down button when falling. The animation is now a dive and this can be used to avoid aerial attacks. - New way of loading maps, using less texture memory, - Fixed a couple of crashes, stability fixes - Fixed some fullscreen resolutions issues. - Added an option to show FPS - Added Switch Joycon & pro controller auto-mapping - Hide the mouse icon when not moving for 3 seconds. - New typo for text here and there - Fixed line glitches on many stages
Roof Rage changes
addedFinally, it is out... the arcade mode. I'm excited to see this out, there is a lot of new things. The Arcade update adds an unlockable boss, by successfully winning the arcade mode on normal or hard difficulty without a loss. This update also include achievements, new portraits made by @the_esparon, and gameplay balance.
addedNew sprites for all yeah ! The update also include new tracks for the Pao's stage and Yamaha's stage still made by @pentadrangle
fixedBalance or gameplay notes : - First thing you will notice is how fast the character goes when falling. I increased a lot the limit of the falling speed because the game was too floaty. Now character will be back on ground faster. - To even go further, I increased the power of the down button when falling. The animation is now a dive and this can be used to avoid aerial attacks. - New way of loading maps, using less texture memory, - Fixed a couple of crashes, stability fixes - Fixed some fullscreen resolutions issues. - Added an option to show FPS - Added Switch Joycon & pro controller auto-mapping - Hide the mouse icon when not moving for 3 seconds. - New typo for text here and there - Fixed line glitches on many stages
Finally, it is out... the arcade mode. I'm excited to see this out, there is a lot of new things. The Arcade update adds an unlockable boss, by successfully winning the arcade mode on normal or hard difficulty without a loss. This update also include achievements, new portraits made by @the_esparon, and gameplay balance.
New sprites for all yeah ! The update also include new tracks for the Pao's stage and Yamaha's stage still made by @pentadrangle
There are 14 achievements, one for each character to win the arcade mode, and one to unlock the boss.
Balance or gameplay notes : - First thing you will notice is how fast the character goes when falling. I increased a lot the limit of the falling speed because the game was too floaty. Now character will be back on ground faster. - To even go further, I increased the power of the down button when falling. The animation is now a dive and this can be used to avoid aerial attacks. - New way of loading maps, using less texture memory, - Fixed a couple of crashes, stability fixes - Fixed some fullscreen resolutions issues. - Added an option to show FPS - Added Switch Joycon & pro controller auto-mapping - Hide the mouse icon when not moving for 3 seconds. - New typo for text here and there - Fixed line glitches on many stages