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Steam News3 June 20251y ago

0.15.11 Beta - Big Turn to Big Chests

New Block - Chest Each individual chest can store 800 of a single type of block Multiple chests can be welded together to create a bigger chest Welded chests can store welded structures Chests will automatically pick up

In this update7

Full notes

Full Roody:2d update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

11 fixes6 additions8 changes2 removals
  • Store
  • Balance
  • Gameplay
  • Performance
  • Fixes
  • UI and audio
changedNew Block - ChestEach individual chest can store 800 of a single type of block
changedNew Block - ChestWelded chests can store welded structures
changedNew Block - ChestUnwelding two chests that store welded items will also unweld the stored blocks
changedNew Block - ChestAfter researching "Stacked Fabrication", welding two chests can weld the stored items, if they have the same stack count.
addedBlock ChangesTeleportores now have a trail effect
changedBlock ChangesTweaked update propagation for teleportores teleporting teleportores

Roody:2d changes

changedEach individual chest can store 800 of a single type of block
changedWelded chests can store welded structures
changedUnwelding two chests that store welded items will also unweld the stored blocks
changedAfter researching "Stacked Fabrication", welding two chests can weld the stored items, if they have the same stack count.
addedTeleportores now have a trail effect

New Block - Chest

  • Each individual chest can store 800 of a single type of block

  • Multiple chests can be welded together to create a bigger chest

  • Welded chests can store welded structures

  • Chests will automatically pick up adjacent blocks

  • Chests extrude blocks when powered (extruding face has to be flat)

  • Unwelding two chests that store welded items will also unweld the stored blocks

  • After researching "Stacked Fabrication", welding two chests can weld the stored items, if they have the same stack count.

New Uses for Catalyst Core

  • Catalyzed Motors can rotate welded structures, as an instant teleportation

  • Catalyzed Displays make a large 5x5 hologram. The mouse cursor disrupts holograms.

Block Changes

  • Pedestals can pull out of chests

  • Extractor, Combiner, and Creator now ignore inductors on the front AND back

  • Teleportores now have a trail effect

  • Sensors on charge mode detect emitter blocks, actuators, and actuator bases

  • Sensors on machining mode now detect manipulators and emitter blocks

  • Accelerometers and sensors in moving mode now update after blocks that push

  • Tweaked update propagation for teleportores teleporting teleportores

  • Sensors on charge mode now update after wires and superconductors

  • Combiner combining is now on a lower update rank than combiner extrusion

  • Pushes that hit a search depth of 1000 now instantly fail, instead of looking for an alternate route. The search for an alternate route was a massive performance hit that rarely would succeed. This change is effectively is a more consistent global push limit of 1000 blocks.

Block Bug Fixes

  • Fixed teleporting dynamic data blocks, like command block or chest

  • Fixed some cases of water disappearing

  • Fixed beams not changing color when a beam goes through a glass while that glass is being injected

  • Water being next to other water no longer prevents it from being teleported

UI

  • When interacting with inventories, tap right click over an empty slot to drop 1

  • Added WAILA info for spark catcher

  • The backpack window can now be moved when it is bigger than the game window

Technical Changes

  • Added \n newlines to localization files

  • Console command prefer_backpack_over_hotbar that changes the behavior of holstering blocks

  • Added new command buggy_disable_global_push_unfail. This will probably break things, but is useful for performance testing,

  • Added new command buggy_disable_light_updates. This will definitely break lighting and sensors on light mode, but is useful for performance testing

Bug Fixes

  • Fixed a startup crash when shaders are disabled

  • Localization files that are not valid UTF-8 will now log a message in the console instead of crash

  • Fixed argument parsing for grant_passive

  • Fixed guidebook crash

  • Fixed a crash when piecing together pieces of the background diorama

  • zoom command is now limited to the same as zoom_increase and zoom_decrease

  • removed duplicate translation BLOCK_STATE count

  • Fixed particles on tile_tick_multithread

  • Fixed particle lifetime when in chair

  • Fixed crash when a sound in an unloaded chunk gets unloaded when tile_tick_multithread was on

Source

Steam News / 3 June 2025

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