In this update7
Full notes
Full Roody:2d update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- Balance
- Gameplay
- Performance
- Fixes
- UI and audio
Roody:2d changes
New Block - Chest
Each individual chest can store 800 of a single type of block
Multiple chests can be welded together to create a bigger chest
Welded chests can store welded structures
Chests will automatically pick up adjacent blocks
Chests extrude blocks when powered (extruding face has to be flat)
Unwelding two chests that store welded items will also unweld the stored blocks
After researching "Stacked Fabrication", welding two chests can weld the stored items, if they have the same stack count.
New Uses for Catalyst Core
Catalyzed Motors can rotate welded structures, as an instant teleportation
Catalyzed Displays make a large 5x5 hologram. The mouse cursor disrupts holograms.
Block Changes
Pedestals can pull out of chests
Extractor, Combiner, and Creator now ignore inductors on the front AND back
Teleportores now have a trail effect
Sensors on charge mode detect emitter blocks, actuators, and actuator bases
Sensors on machining mode now detect manipulators and emitter blocks
Accelerometers and sensors in moving mode now update after blocks that push
Tweaked update propagation for teleportores teleporting teleportores
Sensors on charge mode now update after wires and superconductors
Combiner combining is now on a lower update rank than combiner extrusion
Pushes that hit a search depth of 1000 now instantly fail, instead of looking for an alternate route. The search for an alternate route was a massive performance hit that rarely would succeed. This change is effectively is a more consistent global push limit of 1000 blocks.
Block Bug Fixes
Fixed teleporting dynamic data blocks, like command block or chest
Fixed some cases of water disappearing
Fixed beams not changing color when a beam goes through a glass while that glass is being injected
Water being next to other water no longer prevents it from being teleported
UI
When interacting with inventories, tap right click over an empty slot to drop 1
Added WAILA info for spark catcher
The backpack window can now be moved when it is bigger than the game window
Technical Changes
Added \n newlines to localization files
Console command prefer_backpack_over_hotbar that changes the behavior of holstering blocks
Added new command buggy_disable_global_push_unfail. This will probably break things, but is useful for performance testing,
Added new command buggy_disable_light_updates. This will definitely break lighting and sensors on light mode, but is useful for performance testing
Bug Fixes
Fixed a startup crash when shaders are disabled
Localization files that are not valid UTF-8 will now log a message in the console instead of crash
Fixed argument parsing for grant_passive
Fixed guidebook crash
Fixed a crash when piecing together pieces of the background diorama
zoom command is now limited to the same as zoom_increase and zoom_decrease
removed duplicate translation BLOCK_STATE count
Fixed particles on tile_tick_multithread
Fixed particle lifetime when in chair
Fixed crash when a sound in an unloaded chunk gets unloaded when tile_tick_multithread was on
Source
Changelog.gg summarizes and formats this update. How we read updates.
