Full notes
Full ROMEO IS A DEAD MAN update
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What changed
- Fixes
- Performance
- UI and audio
ROMEO IS A DEAD MAN changes
Today we've released the latest update patch (Ver.1.4.000) for Romeo Is A Dead Man.
The following issues have been fixed in this update:
Fixed a bug where, upon dying during the Chapter 4 boss battle, if the most recent Save Data was in "Subspace", the character would fall infinitely, causing the game to become unplayable.
*If you have already saved while this issue was occurring, allowing Romeo to fall to his death once will restore the game to its normal state.
Fixed an issue causing the rendering frame rate to drop significantly under specific conditions with DLSS enabled.
Fixed an issue preventing language settings from being applied correctly under specific conditions.
Removed the "Upsampling Quality" option from the Graphics Settings menu.
The "Graphics Quality" option in the Graphics Settings menu has been moved to just below the "Upsampling Method" option.
FSR3, DLSS, and XeSS quality are now affected by the "Graphics Quality" setting.
The quality settings for FSR3, DLSS, and XeSS previously offered three levels: Performance, Balance, and Quality. However, since linking them to the "Graphics Quality" setting, they now cover five levels: Low, Medium, High, Very High, and Ultra High.
*When set to Ultra High, the internal resolution of each upsampler becomes equivalent to 100%, functioning as an anti-aliasing feature.
We sincerely apologize for any inconvenience the above-listed bugs may have caused our players.
We truly appreciate your continued support of Romeo Is A Dead Man.
Source
Changelog.gg summarizes and formats this update. How we read updates.
