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Steam News21 July 20187y ago

Patch 1.01 is Live!

Patch Notes: GAMEPLAY -Added small bonus to goals for each "1" they require -Added 1VP to all dice goals (should make smaller ones more valuable relative to big ones) -Angelfish "1" ability now creates a wild angelfish

Full notes

Full Rolling in the Reef update

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What changed

0 fixes1 addition0 changes0 removals
  • Gameplay
addedPatch Notes: GAMEPLAY -Added small bonus to goals for each "1" they require -Added 1VP to all dice goals (should make smaller ones more valuable relative to big ones) -Angelfish "1" ability now creates a wild angelfish -Angelfish "1" ability now triggers exploration points -Anglerfish 1 ability now gives 2VP and a new fish rather than the regular enemy rewards -Weekly challenge is now 6 rounds (was 8) -If you have full artifacts, you can play on a space with an artifact and discard it for 1VP -You can now use a wild die for the Split Pair artifact -Digging up coral always sets the new fish to wild -Killing a monster with a full pool now spends the dice before getting rewards -Rerolling when discarding an artifact no longer costs 1 sun (Fixed bug) -Clownfish 1's no longer cost sunlight to place -Dice cup now rolls a new die of the chosen type -Enemies now update their path decisions when you check them or when they move INTERFACE -Placement matches no longer adjust your leaderboard rank -Main menu school is now whatever school you last played with -Added clarification text to monster tooltip -Max rank from placement match is now whatever the #10 spot on the leaderboard for that school is (defaults to 10 if you never check the relevant leaderboard) -Disabled saving in placement match (You can now press ESC to set your rank whenever you want to) -Added code to try to detect unsupported resolutions (5:4, 4:3) and switch to 1280x720 -Fixed achieved Blue Tang achivement being colored in -Regroup button changes to "End Game" on the last turn

Patch Notes: GAMEPLAY -Added small bonus to goals for each "1" they require -Added 1VP to all dice goals (should make smaller ones more valuable relative to big ones) -Angelfish "1" ability now creates a wild angelfish -Angelfish "1" ability now triggers exploration points -Anglerfish 1 ability now gives 2VP and a new fish rather than the regular enemy rewards -Weekly challenge is now 6 rounds (was 8) -If you have full artifacts, you can play on a space with an artifact and discard it for 1VP -You can now use a wild die for the Split Pair artifact -Digging up coral always sets the new fish to wild -Killing a monster with a full pool now spends the dice before getting rewards -Rerolling when discarding an artifact no longer costs 1 sun (Fixed bug) -Clownfish 1's no longer cost sunlight to place -Dice cup now rolls a new die of the chosen type -Enemies now update their path decisions when you check them or when they move INTERFACE -Placement matches no longer adjust your leaderboard rank -Main menu school is now whatever school you last played with -Added clarification text to monster tooltip -Max rank from placement match is now whatever the #10 spot on the leaderboard for that school is (defaults to 10 if you never check the relevant leaderboard) -Disabled saving in placement match (You can now press ESC to set your rank whenever you want to) -Added code to try to detect unsupported resolutions (5:4, 4:3) and switch to 1280x720 -Fixed achieved Blue Tang achivement being colored in -Regroup button changes to "End Game" on the last turn

Source

Steam News / 21 July 2018

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