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Steam News2 June 20215y ago

Devlog #5 - May developement summary

Hello, Rollercoaster Mechanic community! It's time, to sum up, the developement process in May. We made a lot of work in terms of design and modeling.

In this update2

Full notes

Full Rollercoaster Mechanic update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes0 additions3 changes0 removals
  • Gameplay
  • UI and audio
changedHello, Rollercoaster Mechanic community!It's time, to sum up, the developement process in May. We made a lot of work in terms of design and modeling. Most of the tools that you will use in Rollercoaster Mechanic are already prepared, but some of them still need improvements before we share them with you.
fixedHello, Rollercoaster Mechanic community!Fixed bugs related to the UI quest system.
fixedHello, Rollercoaster Mechanic community!Fixed character placement after initiating camera zoom in.
changedHello, Rollercoaster Mechanic community!Recognition and an outline introduction to the gameplay mechanic.
changedHello, Rollercoaster Mechanic community!Numerous in-design improvements and bug fixes.

Rollercoaster Mechanic changes

changedIt's time, to sum up, the developement process in May. We made a lot of work in terms of design and modeling. Most of the tools that you will use in Rollercoaster Mechanic are already prepared, but some of them still need improvements before we share them with you.
fixedFixed bugs related to the UI quest system.
fixedFixed character placement after initiating camera zoom in.
changedRecognition and an outline introduction to the gameplay mechanic.
changedNumerous in-design improvements and bug fixes.

Hello, Rollercoaster Mechanic community!

It's time, to sum up, the developement process in May. We made a lot of work in terms of design and modeling. Most of the tools that you will use in Rollercoaster Mechanic are already prepared, but some of them still need improvements before we share them with you.

Also, other models and functionalities are looking better and better. We will share more details really soon.

Short brief of what we achieved in may:

  • Reference architecture model with textures, divided into modular parts.

  • Thus, the start of the work of external graphic designers on the basis of the above-mentioned Model over the main level architecture and coordination of work progress and ongoing quality control.

  • Tool model - Pew Pew Cleaner

  • Fixed bugs related to the UI quest system.

  • Fixed character placement after initiating camera zoom in.

  • Recognition and an outline introduction to the gameplay mechanic.

  • Numerous in-design improvements and bug fixes.

Stay tuned for upcoming updates!

Source

Steam News / 2 June 2021

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