Full notes
Full ROLLA update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
First, thank you for all the players and wishlists this far! Based on the comments here and on other social media I decided to add couple things to the demo! More thoughts in the end of the post. First and biggest thing: Powerups! there is currently 6 (and they are bit WIP):
SPEEDBOOST
PLASMA STORM: shoot lot of bullets to all directions (you will not grow from the killa)
ZAPPER: surgically on point zaps that kill humans (you will not grow with the killa)
REFLECTOR: bullets bounce from you
BULLET EATER: you grow with every bullet hit
AUTO GRAB: same as the normal but now automated!Other updates:
Other things: -Radio radio radio goal should track better
-New alternative track to the demo level
-Resolution optionr from original chunky to less chunky to crisp (but all are chunky)
What next
Some people have been wondering why there is no "winning condition". This is sort of built in the design itself, in monster movies the monster rarely wins. BUT since this is a game, there definetly will be a way to safely exit the levels when certain conditions are met. this is something that I want to get right and for that it needs more context of the full game. I want the game to play somewhat between Untitled Goose Game but where you are huge monster completing "tasks", just stress toy to absolutely wreck everything in sight and then also a story of sorts that has arch with the levels.
That said, big question is
Demo will be up for couple weeks at least. Would people like me to cook this through or early access with maybe 1/3 of the content and levels?
Source
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