Full notes
Full Roll Player - The Board Game update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Balance
- Fixes
Important features
Windowed mode with custom resolution (accessible through Options in Main Menu)
Enemy roll in Solo game and trashing of a card is visually displayed (can be turned off in Options)
Tooltips (on mouse hover) explaining components of attribute score sum. Various other tooltips explaining attribute ability icons, backstory slots, some buttons etc.
Various tutorial improvements - skipped setup phase so it’s not overwhelming for a newcomer, added highlights and extra explanations
Other improvements
Mouse scroll sensitivity increased
Final scoring sheet: click on card name, alignment, class or backstory opens its details
While playing: click on alignment, class, backstory opens its details
Attribute score number is highlighted a bit to suggest that the score was altered by some card in inventory
Tower shield and Courages cards in your Inventory now have a label displaying their current assignment (to which armor set / attribute)
Tower shield and Courageous cards in your Inventory are highlighted in Final phase
Courageous ability - expected interaction upon activating ability is visually highlighted
Gold coin image added to texts instead of “gold” text
Various other minor improvements
Bug fixes
Solo game setup now starts with 6 dice
Dice bag now displays correct number of dice
Tower Shield is now included while scoring armor set
Reckless / Foolish / Weak / Clumsy are now including effects of other cards on attribute score
Fixed game freeze when attempting to roll dice in Roll Phase really fast
Other minor bugfixes
We are grateful to everyone participating in Early Access and providing very valuable feedback. We take your feedback seriously and wish to give you the best experience we can. Next major features on our roadmap:
- AI,
- personal stats (including recent games, hall of heroes etc) and
- online multiplayer.
Stay tuned!
Devs
Source
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