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Steam News7 August 20178y ago

Roll Out 1.0.7 is now live!

Roll Out 1.0.7 has been released, bringing with it some bug fixes, new quality of life features that make finding relevant information easier, and balance changes!

Full notes

Full Roll Out update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

27 fixes6 additions22 changes6 removals
  • Balance
  • UI and audio
  • Workshop
fixedRoll Out 1.0.7 has been released, bringing with it some bug fixes, new quality of life features that make finding relevant information easier, and balance changes!Balance Changes ===========================
fixedRoll Out 1.0.7 has been released, bringing with it some bug fixes, new quality of life features that make finding relevant information easier, and balance changes!The food saturation value of berries has been lowered.
fixedRoll Out 1.0.7 has been released, bringing with it some bug fixes, new quality of life features that make finding relevant information easier, and balance changes!Microchips are now craftable.
fixedRoll Out 1.0.7 has been released, bringing with it some bug fixes, new quality of life features that make finding relevant information easier, and balance changes!Bandages require significantly less cloth to craft and output more.
changedRoll Out 1.0.7 has been released, bringing with it some bug fixes, new quality of life features that make finding relevant information easier, and balance changes!The light tower has had its crafting cost reduced.
fixedRoll Out 1.0.7 has been released, bringing with it some bug fixes, new quality of life features that make finding relevant information easier, and balance changes!Wells cost less fasteners to build.
Refining ore into metal now yields more (1215Refining ore into metal now yields more ( increased, buff

Roll Out changes

fixedBalance Changes ===========================
fixedThe food saturation value of berries has been lowered.
fixedMicrochips are now craftable.
fixedBandages require significantly less cloth to craft and output more.
changedThe light tower has had its crafting cost reduced.

Roll Out 1.0.7 has been released, bringing with it some bug fixes, new quality of life features that make finding relevant information easier, and balance changes!

Balance Changes ===========================

  • The food saturation value of berries has been lowered.

  • Microchips are now craftable.

  • Bandages require significantly less cloth to craft and output more.

  • The light tower has had its crafting cost reduced.

  • Wells cost less fasteners to build.

  • Refining ore into metal now yields more (raised to 15 from 12).

  • All research now requires 25 paper.

  • All farms no longer cost metal, and have had their fastener cost reduced.

  • Farm resource generation has been significantly increased.

  • Alcohol's craft output has been increased to 10.

  • Biodiesel's craft output has been increased to 20.

  • Stone's inventory space consumption has been lowered to 45.

  • Ore's inventory space consumption has been increased to 15.

  • All clothing's inventory space has been slightly increased. Clothing costs no space when equipped.

  • Wood's inventory space consumption has been increased to 10.

  • The lumber yard's inventory capacity has been increased to 3000.

  • Backpacks crafting cost has been increased.

  • Bandages crafting time has been lowered.

  • All medkit crafting times have been lowered.

  • Microchip output quantity has been increased.

  • Microchip crafting cost has been increased.

  • Uranium's inventory space has been increased to 20.

  • Uranium Nitride's inventory space has been increased to 25.

  • Rubber's inventory space has been increased to 6.

  • Wheat's inventory space has been lowered to 2.

  • The rubber refinery's inventory capacity has been increased to 1500.

  • The fishery has been removed.

  • Fish have been removed.

  • Fishing research has been removed.

Enhancements / New Features ===========================

  • Items in a crafting queue can now be clicked to cancel crafting that item, refunding the materials if crafting has not started yet (5 second grace period into crafting).

  • The crafting queue now shows craft progress.

  • Items in a crafting queue now show a tooltip when hovered over.

  • The Road Train can now craft any item that has been unlocked, though at reduced efficiency. The ability to do so, and the efficiency rate can be customized when selecting game difficulty.

  • The pause menu now shows the stop count.

  • The material cost window now shows building descriptions.

  • The material cost window now shows output quantity.

  • The material cost window now shows required time.

  • The research UI now has a different color if a research item cannot be performed at the current time.

  • The main resources screen now displays the Road Train's inventory capacity.

  • Hovering over an item in the main resource screen now (along with the tooltips) displays how much volume one unit of the item consumes.

  • Gather Zone context menus have been replaced with contextual buttons that appear whenever you mouse over the zone.

Dev Tools ===========================

  • The dev tools now fully supports exporting to the Steam Workshop.

  • Lua scripts can now access transform properties of objects they are attached to.

Launcher ===========================

Due to the launcher changes, you will need to refresh your load order the first time you launch the game! Click 'Data Files', then the refresh button to do so.

  • The launcher now fully supports subscribed mods through the Steam Workshop.

  • Modules can be enabled/disabled using the launcher without needing to delete or rename them.

Bug Fixes ===========================

  • Several UI elements now update properly while the game is paused.

  • Right-clicking now cancels building placement.

  • Holding shift allows queueing of multiple buildings. As of present, they will still need to have a crew member manually assigned to build them.

  • Fixed a bug which caused certain properties to not save and load.

  • Fixed a bug where the game could softlock when loading a game after exiting to the main menu.

  • Fixed some tooltips that didn't display the correct verbiage.

  • Fixed an issue where gather zones didn't display icons for certain resources.

  • Game audio now properly pauses when minimized.

  • The crew inventory UI will no longer close when selecting another crew member. It will still close when no crew members are selected.

  • Wind generator blades now rotate.

  • Loading a game with completed buildings no longer deducts their resources to build them again.

Source

Steam News / 7 August 2017

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