Full notes
Full Roll 'n' Watch update
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What changed
- Maps
- Gameplay
- UI and audio
- Fixes
- Balance
New Features:
- Radiance MapA brand new map has been added to the selection, offering new challenges and a fresh experience.
- Visible Finish LineImproved visibility of the finish line with a new position for better clarity.
- Finish Line Sound EffectEnjoy the new sound effect when marbles cross the finish line.
- Obstacles AddedAll maps now feature new obstacles to enhance variety in simulations.
Level Select UI Redesign: The level select interface has been revamped. All maps are now visible and easily selectable.
- Expanded Marble NamesMore names have been added to the pool of randomly generated marble names.
Updated Background City Design: The city background has received a small but noticeable design update.
Rebuilt Marble Pathing: Automated pathing for marbles has been rebuilt to offer more variance and a smoother racing experience.
Spectating Nametag Colors: When spectating, the nametag will now change color to indicate which marble you are viewing.
Name Character Limit: Marble names now have a cap of 24 characters.
Bug Fixes:
- Play Again ButtonFixed an issue where clicking “Play Again” would sometimes fail to properly restart levels.
- Marble Position BugResolved an issue where marbles could end up holding the same position at the end of a race.
Countdown Timer Accuracy: The race countdown timer now accurately starts the race without a 0.2-second delay.
Consistent Backgrounds: All maps now have a consistent background design.
- Invisible Wall BugFixed an issue with an invisible wall causing marbles to run into it when turning on a curved track.
- Finish Line BugResolved an issue where marbles could roll out of the finish line before other marbles finished the race.
- Name Length BugFixed a bug where names over 18 characters would not fit within their respective UI.
Source
Changelog.gg summarizes and formats this update. How we read updates.
