What changed
1 fix4 additions1 change0 removals
- Gameplay
- Fixes
- Maps
- UI and audio
addedNew update!
fixedSince I had to redo a lot of things for the last update, I also had to change the way I handled the vision system for the better. But I accidentally made it super laggy, so I fixed it and it is now clean and smooth!
addedI added parameters to offset the map image so the GM can replace it to match the grid.
addedYou can now snap doors to any wall point, not just the end points
changedYou can now create tiny walls (they were previously limited to a minimum length of one cell). So you can now create walls to block the view of thin columns, for example.
addedI added a button to clear the dice roll log in the main menu and in the game modes.
Roles & Dice changes
addedNew update!
fixedSince I had to redo a lot of things for the last update, I also had to change the way I handled the vision system for the better. But I accidentally made it super laggy, so I fixed it and it is now clean and smooth!
addedI added parameters to offset the map image so the GM can replace it to match the grid.
addedYou can now snap doors to any wall point, not just the end points
changedYou can now create tiny walls (they were previously limited to a minimum length of one cell). So you can now create walls to block the view of thin columns, for example.
New update!
- Since I had to redo a lot of things for the last update, I also had to change the way I handled the vision system for the better. But I accidentally made it super laggy, so I fixed it and it is now clean and smooth!
- I made the tuto to show how to start game modes with your players.
- I added parameters to offset the map image so the GM can replace it to match the grid.
- You can now snap doors to any wall point, not just the end points
- You can now create tiny walls (they were previously limited to a minimum length of one cell). So you can now create walls to block the view of thin columns, for example.
- I added a button to clear the dice roll log in the main menu and in the game modes.