Full notes
Full RolemIAster update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Compatibility
**Systems and Performance:** - 🧠 **Total Context Control:** You can now adjust both the AI's memory (`n_ctx`) and its response length (`Max Tokens`) with much more intuitive sliders. - ♾️ **Unlimited Mode:** Slide to the minimum to activate "Unlimited" mode, allowing powerful models like Gemini to use their full capacity without restrictions. - ⚡ **Driver Restart:** New option in the launcher to restart video drivers before playing (optional, configurable from the launcher); the screen will now flicker upon startup, ensuring all VRAM is available by purging it of residue. - 🛠️ **Robust Configuration:** Fixed visual bugs and technical glitches when saving the configuration of your preferred AI providers. - 🚀 **Better Error Detection:** The game is now smarter at detecting when an external AI runs out of space.
**Mechanics and World:** - 🎒 **Guaranteed Inventory:** No more starting an adventure and not seeing your items. The SDIA system now also monitors character creation to ensure your gear is always there. - 📜 **Purified Lore:** Fixed a bug that injected fragments of "code" or strange text into your world's history. Now the Codex will be purer and more readable. - ⚠️ **Compatibility Guide:** Included warnings in the settings to help you choose compatible models (Instruct/Chat). - ⚙️ **Reliable Implants:** Corrected slot definition and rule loading during character creation. Now all your cyber-enhancements will use official slots and auto-equip correctly. - 🎓 **Apprentice Limit:** Adjusted initial skill balance. The AI generates a package of points to automatically distribute into the most important skills based on your character's context. Your heroes will now start as true novices, progressing in a more logical way.
Source
Changelog.gg summarizes and formats this update. How we read updates.
