Full notes
Full ROIDERS update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
Improvement: Originally, the next level / difficulty was unlocked simply by beating the previous one once. Now, a certain harvest score (in standard mode) or clear time (in speed mode) will be required to unlock the next level. The exact requirement will be visible ingame. This is to ensure that players have a certain level of minimum experience before being thrown into the next difficulty.
- ImprovementAdded labels in level selection screen indicating the expected difficulty
Improvement: Nicer positioning for the large control scheme tooltip in the settings UI
- ImprovementAdded a line of description explaining how the availability of the panic boost ability is indicated
Bugfix: There was an UI issue with opening the Controls screen (Escape, Start) during a multiplayer match
Source
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