In this update13
Full notes
Full Roguesweeper update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- Balance
- Events
Roguesweeper changes
What does the first version of the game contain ?
Mechanics :
Various kind of mines (40)
Each type has its own effect, its own rate of appearance and conditions of appearance.
Items (around 120)
They are 12 different rarities, each one is more or less difficult to obtain or powerful.
Shop
You can buy consumables and artifacts (item with passive effect), you can sell your items in the
inventory with a right click, and reroll the shop to buy more items.
Special cells
On the grid, cells can have different colors in function of their effects (more damage, chest-spawning,
and more...). Item influence this mechanics.
Towers
The towers apply zone effects on the grid (5x5) like special cells do on one cell.
Chaos-Scaling
You will have to manage a value called chaos-scaling. The larger the value, the more chaotic events will take place on the grid.
Gold Bonus
Each mine have its own gold bonus, you can boost it with items and other things.
Critical/Hyper-critical
Mines can make a critical (x2) and hyper-critical (^1.5) damage, but it's rare. Gold bonus have also a critical/hyper-critical mechanics.
Bosses
Each 5 levels, you will meet a boss with his own effect.
Random Event
Each level have 5% to trigger a random event at the level start.
Challenges
You can select a challenge on the main menu.
Difficulty scaling
Before playing, you can choose a difficulty between 0.1 and 10.
Don't forget to report bugs if you find some.
Source
Changelog.gg summarizes and formats this update. How we read updates.
