HomeGamesUpdatesPricingMethodology
Steam News23 February 20264mo ago

Roguesweeper (Version 1.0.0) coming soon...

What does the first version of the game contain ? Mechanics : Various kind of mines (40) Each type has its own effect, its own rate of appearance and conditions of appearance.

In this update13

Full notes

Full Roguesweeper update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions7 changes0 removals
  • Store
  • Balance
  • Events
changedShopYou can buy consumables and artifacts (item with passive effect), you can sell your items in the
changedShopinventory with a right click, and reroll the shop to buy more items.
changedSpecial cellsOn the grid, cells can have different colors in function of their effects (more damage, chest-spawning,
changedChaos-ScalingYou will have to manage a value called chaos-scaling. The larger the value, the more chaotic events will take place on the grid.
changedCritical/Hyper-criticalMines can make a critical (x2) and hyper-critical (^1.5) damage, but it's rare. Gold bonus have also a critical/hyper-critical mechanics.
changedRandom EventEach level have 5% to trigger a random event at the level start.

Roguesweeper changes

changedYou can buy consumables and artifacts (item with passive effect), you can sell your items in the
changedinventory with a right click, and reroll the shop to buy more items.
changedOn the grid, cells can have different colors in function of their effects (more damage, chest-spawning,
changedYou will have to manage a value called chaos-scaling. The larger the value, the more chaotic events will take place on the grid.
changedMines can make a critical (x2) and hyper-critical (^1.5) damage, but it's rare. Gold bonus have also a critical/hyper-critical mechanics.

What does the first version of the game contain ?

Mechanics :

Various kind of mines (40)

Each type has its own effect, its own rate of appearance and conditions of appearance.

Items (around 120)

They are 12 different rarities, each one is more or less difficult to obtain or powerful.

Shop

You can buy consumables and artifacts (item with passive effect), you can sell your items in the

inventory with a right click, and reroll the shop to buy more items.

Special cells

On the grid, cells can have different colors in function of their effects (more damage, chest-spawning,

and more...). Item influence this mechanics.

Towers

The towers apply zone effects on the grid (5x5) like special cells do on one cell.

Chaos-Scaling

You will have to manage a value called chaos-scaling. The larger the value, the more chaotic events will take place on the grid.

Gold Bonus

Each mine have its own gold bonus, you can boost it with items and other things.

Critical/Hyper-critical

Mines can make a critical (x2) and hyper-critical (^1.5) damage, but it's rare. Gold bonus have also a critical/hyper-critical mechanics.

Bosses

Each 5 levels, you will meet a boss with his own effect.

Random Event

Each level have 5% to trigger a random event at the level start.

Challenges

You can select a challenge on the main menu.

Difficulty scaling

Before playing, you can choose a difficulty between 0.1 and 10.

Don't forget to report bugs if you find some.

Source

Steam News / 23 February 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.