In this update3
Full notes
Full Roguenarok update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- Store
- UI and audio
- Fixes
- Performance
Roguenarok changes
Hi, everyone! It's me again, Sheb. How are you all doing? I hope you are all fine and good. For 2 weeks I've been working on something with Roguenarok that I am really excited on announcing right now.
But before that, I want to Thank You All for all of the support that you've given me. It keeps me moving forward and I am forever very grateful to all of you.
Now, let's dive in to the patch notes:
Patch Notes
New
[New] All maps have been reworked from the environment, to the enemy flow, and to the addition of Turrets
[New] Turrets! This are your new companion on battling against hordes of alien invaders. You can synergize your item builds with them to make powerful turrets.
[New] You can now lock items in the shop. Locked items will not be gone even when you reroll or proceed to continue battle.
[New] You can now wield 4 Weapons at a time.
[New] Main menu UI elements have been polished.
[New] Options menu UI elements have been polished.
[New] Battle Map menu UI elements have been polsihed.
[New] Selection menu UI elements have been polished.
[New & Changed] Gold will no longer drop when an enemy dies, instead it will directly go through your wallet.
[New] Added a glow to the character so that it can easily be spotted.
[New & Changed] The sound effects of the following have now been changed:
Enemies dying
Hitting enemies
Melee weapon hitting
Fixed and Changed
[Changed] Roguenarok will no longer force full screen at start (this can be changed in the Options).
[Changed] The range of Axe and the Spear weapon from Iron to Ruby has now been increased.
[Changed] Battle names have now been changed:
Battle 1- The Battle of Verdant
Battle 2 - The Sanguine Liberation
Battle 3 - Midnight Marauders
Battle 4 - The Siege of Azure
Battle 5 - The Endgame
[Changed] Significantly Reduced the Upscaling of all enemies from across all battles.
That's all for the Major Update 0.2.0v! I hope it brings in new and fun experiences for all of you and Cheers! Before this end, I want to give a Very Special Thanks to the following awesome folks:
@MeerPlaysIndie @Ludokultur @igeolwen @vmeezo @AswhalerGamer @PenguinSal @ChaoticFear19 @DeanLofiPlays @SquidGN @Rin_Kurano @BrokensPlayz @AlexLeoneGames
Thank you all so much and Cheers! Sheb
Source
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