In this update6
Full notes
Full RogueLiteOnline update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Store
- Balance
- Gameplay
- Server
- Fixes
RogueLiteOnline changes
Top of the morning, Adventurers!
This week's changelog is the first log we're releasing on Steam (hence the reset back to #0001 for the count). The majority of this week's development went toward fixing a few bugs that were caught by our amazing beta testers, though as always we still have plenty of content changes.
The biggest aspect from this week's change comes in the form of laying the ground work for the upcoming level 21-30 zone. We won't go into details about it just yet, aside from any hints derived from the changelog, but we're looking forward to completing this zone in the coming weeks.
We're still a long ways off from the official 1.0 release, but we're getting closer to it day by day!
Changelog
Items
Adjusted all potions to have a 30 second cooldown instead of 60 seconds
Adjusted starting equipment base damage to have 50% scaling
Adjusted all other weapon base damage to have 100% scaling
Added Aged Rum Bottle
Added Waterlogged Supply Barrel
Added Stolen Map
Added Field Ration
Added Gravium Pickaxe
Added Verdanium Pickaxe
Added Tier 2 Smelter (Caldrium, Gravium, Verdanium ingots)
Added Tier 2 Smithing Table (Caldrium, Gravium, Verdanium gear)
Spells & Abilities
Adjusted spells from 150% damage scaling to 100% damage scaling
Mobs & NPCs
Added Merfolk Raider
Added Pirate Scout
Quests
Added Barrels Afloat
Added Rum Runners' Wreckage
Added Tide-Tossed Trouble
Added A Town on Edge
Added Marked for Trouble
Added Whispers on the Wind
Added Trouble on the Tide
Classes
Adjusted base unarmed damage for all classes to 1
Adjusted each class's unarmed damage to have 0% scaling
Adjusted base stats to be in the 20-25 range instead of the 1-10 range
Adjusted base stats to increase by % instead of static points
Adjusted starting HP and MP for all classes
Adjusted health and mana increase to 10% per level up
Misc.
Adjusted the server's level cap to 60
You can now walk through other players
Fixed a bug with the quest log
Fixed a bug with character creation
Source
Changelog.gg summarizes and formats this update. How we read updates.
