Full notes
Full Rogue Worlds update
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Repeated intro
Greetings adventurers!
What changed
- Gameplay
- UI and audio
- Balance
- Performance
Rogue Worlds changes
Here's more of we've been working on since launch:
- Reworked TutorialWe've reworked it to be more intuitive and forgiving, based on player feedback.
Localization improvements to all languages.
- TacklingIncreased damage and stun aspect of grabbing and throwing opponents at each other. We also made the UI prompt for it clearer. Tip: you can grab and throw most opponents while they're stunned or unaware of you.
Hard Mode Rework:
Added a new achievement for completing a world on hard mode.
- All bosses have faster attack patterns. NoteFor one boss, you may need to have completed the first area before the new updated patterns appear.
All bosses have increased hp.
Reworked the Blood Thirsty character background perk, toning down the HP regained from bosses and limiting the number of orbs drawn at a time. Tip: You can unlock character background perks by rescuing someone in the Catacombs..
Multiple UI enhancements, especially related to prompts.
Considerable optimization work to allow the game to run faster on older devices.
Thank you to everyone for the interest and time playing our game 💖. Special thanks to those of you who took a moment to leave a review - even a single word helps a lot with visibility on Steam.
Source
Changelog.gg summarizes and formats this update. How we read updates.
