Full notes
Full Rogue Waters update
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What changed
- Gameplay
- UI and audio
- Performance
- Fixes
Rogue Waters changes
Captains,
This morning you will find a New Demo of Rogue Waters available on Steam! You can also find the change log for today's update to the game below.
Improvements
Added a Fear tooltip, visible when hovering over the Fear bar with the mouse cursor in Tactical mode.
Added an additional Undo keybind under the 4th mouse button.
Pirates can now be switched at any point during the player's turn using the Left Mouse Button, as long as they are not a viable target of the currently selected Ability.
Cone AoE Abilities like Sword Swing or Sword Sweep can now be targeted at obstacles, as long as there are viable targets within the Ability’s area of effect.
The Armor icon next to the targeted unit’s HP bar will flicker on hit, indicating that damage was absorbed.
Blackbone can no longer be targeted in Sea Battles.
New Difficulty Tiers now unlock faster for players winning on the highest available Tiers.
Bugfixes
Fixed Tar not turning into Fire despite Fire being present on adjacent tiles for 1 turn.
Fixed Tar remaining in 'ignited' state despite removal of Fire from adjacent tiles (ie. through spawning a Snail Egg on top of it).
Fixed Tar remaining in incorrect states after undo.
Assassination can no longer be used on targets that can't be killed by it.
Fixed custom keybind glyphs overlapping in the Crew & Ship panels and the Tactical Ability Bar.
Changing screen mode is no longer possible on Steam Deck.
Additionally, the team is happy to announce more updates are coming your way Captains, and those are outlined in the roadmap below:
Source
Changelog.gg summarizes and formats this update. How we read updates.
