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Steam News24 March 20179y ago

Rogue Stormers Experiment - Day 7

Yes, yes. We said we would uncover the new airship boss today. Well… we don’t. Not today, anyway. The level is now completely set up. All chunks have their first draft gameplay in them.

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addedYes, yes. We said we would uncover the new airship boss today. Well… we don’t. Not today, anyway. The level is now completely set up. All chunks have their first draft gameplay in them. Assets not yet in the game, or not yet done have placeholders in place. Vincent added some mini-challenges into the level, which were only possible because of the linearity of most of the level. Yes you read that right. Although most of the levels will be linear and premade – Schmitty and Vincent decided to include some procedural chunks into the level – for challenge. The next steps are mainly polishing and incorporating feedback from playtesters. And promise. Tomorrow we will present the airship boss to you.

Rogue Stormers changes

addedYes, yes. We said we would uncover the new airship boss today. Well… we don’t. Not today, anyway. The level is now completely set up. All chunks have their first draft gameplay in them. Assets not yet in the game, or not yet done have placeholders in place. Vincent added some mini-challenges into the level, which were only possible because of the linearity of most of the level. Yes you read that right. Although most of the levels will be linear and premade – Schmitty and Vincent decided to include some procedural chunks into the level – for challenge. The next steps are mainly polishing and incorporating feedback from playtesters. And promise. Tomorrow we will present the airship boss to you.

Yes, yes. We said we would uncover the new airship boss today. Well… we don’t. Not today, anyway. The level is now completely set up. All chunks have their first draft gameplay in them. Assets not yet in the game, or not yet done have placeholders in place. Vincent added some mini-challenges into the level, which were only possible because of the linearity of most of the level. Yes you read that right. Although most of the levels will be linear and premade – Schmitty and Vincent decided to include some procedural chunks into the level – for challenge. The next steps are mainly polishing and incorporating feedback from playtesters. And promise. Tomorrow we will present the airship boss to you.

Source

Steam News / 24 March 2017

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