What changed
0 fixes1 addition0 changes0 removals
addedWelcome to bug county… Vincent encountered a bug, where the camera jumped randomly to the higher chunk and back again. His first guess was a missed tag that he should have placed on the chunk, in order to fix it in place within the level setup. The real reason was much simpler. He forgot to assign a difficulty, which caused the editor to not recognize the chunk properly and sent the camera bouncing like a frantic poodle. Next to setting up the audio triggers, which is important in case we actually are able to include the audio, Vincent mainly worked on small changes to various chunks, adding new mobs and tweaking the placement of level-elements. Vincent was also able to playtest one of the flying sections of the new level, which he turned into a short clip Watch the videos here: https://www.youtube.com/watch?v=NsENjEAcUTM https://www.youtube.com/watch?v=YL6TDJlyF1M
Rogue Stormers changes
addedWelcome to bug county… Vincent encountered a bug, where the camera jumped randomly to the higher chunk and back again. His first guess was a missed tag that he should have placed on the chunk, in order to fix it in place within the level setup. The real reason was much simpler. He forgot to assign a difficulty, which caused the editor to not recognize the chunk properly and sent the camera bouncing like a frantic poodle. Next to setting up the audio triggers, which is important in case we actually are able to include the audio, Vincent mainly worked on small changes to various chunks, adding new mobs and tweaking the placement of level-elements. Vincent was also able to playtest one of the flying sections of the new level, which he turned into a short clip Watch the videos here: https://www.youtube.com/watch?v=NsENjEAcUTM https://www.youtube.com/watch?v=YL6TDJlyF1M
Welcome to bug county… Vincent encountered a bug, where the camera jumped randomly to the higher chunk and back again. His first guess was a missed tag that he should have placed on the chunk, in order to fix it in place within the level setup. The real reason was much simpler. He forgot to assign a difficulty, which caused the editor to not recognize the chunk properly and sent the camera bouncing like a frantic poodle. Next to setting up the audio triggers, which is important in case we actually are able to include the audio, Vincent mainly worked on small changes to various chunks, adding new mobs and tweaking the placement of level-elements. Vincent was also able to playtest one of the flying sections of the new level, which he turned into a short clip Watch the videos here: https://www.youtube.com/watch?v=NsENjEAcUTM https://www.youtube.com/watch?v=YL6TDJlyF1M