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Steam News17 June 201610y ago

Change-log for [build]29

It's Black Forest Games' favorite patch day. This time we mostly fixed issues in single player and multi player mode. There is, however, a random crash bug where we are not able to find the cause.

Full notes

Full Rogue Stormers update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

30 fixes1 addition8 changes1 removal
  • Performance
  • Gameplay
  • Fixes
  • Balance
  • Server
  • Store
fixedIt's Black Forest Games' favorite patch day. This time we mostly fixed issues in single player and multi player mode. There is, however, a random crash bug where we are not able to find the cause. That's why we decided to release the patch as apublic beta over the weekend. That's for all of you who like to try the new version before the official release. Be aware that it is not stable. Below you'll find the change log for this version. Gameplay:
changedImproved: Boss camera on 4:3 screens
changedChanged: Squid can only be activated with the primary weapon now
fixedFixed: Final boss (second phase) was no valid target for centry gun / railgun
fixedFixed: Enemy blood was triggered also if no damage taken
fixedFixed: "Bouncing" projectiles can hit the same enemy up to 3 times (damage x3)

Rogue Stormers changes

fixedIt's Black Forest Games' favorite patch day. This time we mostly fixed issues in single player and multi player mode. There is, however, a random crash bug where we are not able to find the cause. That's why we decided to release the patch as apublic beta over the weekend. That's for all of you who like to try the new version before the official release. Be aware that it is not stable. Below you'll find the change log for this version. Gameplay:
changedImproved: Boss camera on 4:3 screens
changedChanged: Squid can only be activated with the primary weapon now
fixedFixed: Final boss (second phase) was no valid target for centry gun / railgun
fixedFixed: Enemy blood was triggered also if no damage taken

It's Black Forest Games' favorite patch day. This time we mostly fixed issues in single player and multi player mode. There is, however, a random crash bug where we are not able to find the cause. That's why we decided to release the patch as apublic beta over the weekend. That's for all of you who like to try the new version before the official release. Be aware that it is not stable. Below you'll find the change log for this version. Gameplay:

  • Improved: Boss camera on 4:3 screens

  • Changed: Squid can only be activated with the primary weapon now

  • Fixed: Final boss (second phase) was no valid target for centry gun / railgun

  • Fixed: Enemy blood was triggered also if no damage taken

  • Fixed:"Bouncing" projectiles can hit the same enemy up to 3 times (damage x3)

  • Fixed: Modifier "bouncing" can create more as one object

  • Fixed: Presto's flamethrower can go through enemy shield

  • Fixed: Dead end possible in one of the mission 7 variants

  • Fixed: Enemies on stairs sometimes no longer reacting

  • Fixed: Brecht’s ability (piercing) was not working with replacement weapons

Multiplayer:

  • Fixed: Client can't hit sharkopede body

  • Fixed: Possible client disconnect if the mission loading took too long

  • Fixed: Client - reflect projectiles can be duplicated

  • Fixed: Local co-op - slot 1 keyboard / mouse input - only keyboard key hints are displayed for all players

  • Fixed: Public player can join private matches (after game over screen)

  • Fixed: Join / invite to game via Steam overlay was breaking the game (now a correct message is displayed)

  • FixedDead player 1 (Host) – no grey or golden keys added to the inventory

Graphic:

  • ImprovedIncreased the range when the background is no longer shown outside the screen
  • Fixed: Animation glitch with the level end drop pod

  • Fixed: Shop - burrito upgrade had the wrong icon

  • Fixed: Animation glitch with the player drop pod in multiplayer

Sound:

  • Added: Proper shot SFX for plasma cannon orcs

  • Improved: Enhanced goblin ranged attack impacts SFX

  • ImprovedReduced high volume clutter of explosion SFX from clusterbomb
  • Fixed: Missing shot SFX for balloons, rifle orcs and robocopter.

  • Fixed: Missing shot SFX for battle gate minibosses

  • Fixed: A problem occurring with death sound effects of orcs, goblins and shrouds

Interfaces:

  • Changed: Press “Start” screen is automatically skipped now

  • ChangedGun drone text updated to describe the behavior correct
  • Fixed: Localized names for weapon transferred

Achievement:

  • Fixed: Achievements "Stabbin' in Style" / “Caucasian Males Can Jump" not correct unlocked

  • Fixed: Achievements "Triple-Barreled Terror" and "Dark Wins" not unlocked

Misc:

  • Fixed: Game resolution not checked on game start, potentially unplayable if you use more as one PC with the same profile

  • Fixed: Crash if an invite was accepted during the game was loading / splash screen was shown

  • Fixed: Crash if an invite was accepted during the player was in another session (running mission)

  • Fixed: D-Input controller was not working (correct) if the controller was already plugged in at game start

Known Issue:

  • [Multi Player] Random crashes may occur. Cause unknown - play at your own risk. ;)

Info regarding fixed achievements:

  • "Stabbin' in Style" / “Caucasian Males Can Jump"have to be collected with the determined character. Before the fix aby character was able to

Source

Steam News / 17 June 2016

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