Full notes
Full Rogue Stormers update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- Fixes
- Balance
- Server
- Store
Rogue Stormers changes
It's Black Forest Games' favorite patch day. This time we mostly fixed issues in single player and multi player mode. There is, however, a random crash bug where we are not able to find the cause. That's why we decided to release the patch as apublic beta over the weekend. That's for all of you who like to try the new version before the official release. Be aware that it is not stable. Below you'll find the change log for this version. Gameplay:
Improved: Boss camera on 4:3 screens
Changed: Squid can only be activated with the primary weapon now
Fixed: Final boss (second phase) was no valid target for centry gun / railgun
Fixed: Enemy blood was triggered also if no damage taken
Fixed:"Bouncing" projectiles can hit the same enemy up to 3 times (damage x3)
Fixed: Modifier "bouncing" can create more as one object
Fixed: Presto's flamethrower can go through enemy shield
Fixed: Dead end possible in one of the mission 7 variants
Fixed: Enemies on stairs sometimes no longer reacting
Fixed: Brecht’s ability (piercing) was not working with replacement weapons
Multiplayer:
Fixed: Client can't hit sharkopede body
Fixed: Possible client disconnect if the mission loading took too long
Fixed: Client - reflect projectiles can be duplicated
Fixed: Local co-op - slot 1 keyboard / mouse input - only keyboard key hints are displayed for all players
Fixed: Public player can join private matches (after game over screen)
Fixed: Join / invite to game via Steam overlay was breaking the game (now a correct message is displayed)
- FixedDead player 1 (Host) – no grey or golden keys added to the inventory
Graphic:
- ImprovedIncreased the range when the background is no longer shown outside the screen
Fixed: Animation glitch with the level end drop pod
Fixed: Shop - burrito upgrade had the wrong icon
Fixed: Animation glitch with the player drop pod in multiplayer
Sound:
Added: Proper shot SFX for plasma cannon orcs
Improved: Enhanced goblin ranged attack impacts SFX
- ImprovedReduced high volume clutter of explosion SFX from clusterbomb
Fixed: Missing shot SFX for balloons, rifle orcs and robocopter.
Fixed: Missing shot SFX for battle gate minibosses
Fixed: A problem occurring with death sound effects of orcs, goblins and shrouds
Interfaces:
Changed: Press “Start” screen is automatically skipped now
- ChangedGun drone text updated to describe the behavior correct
Fixed: Localized names for weapon transferred
Achievement:
Fixed: Achievements "Stabbin' in Style" / “Caucasian Males Can Jump" not correct unlocked
Fixed: Achievements "Triple-Barreled Terror" and "Dark Wins" not unlocked
Misc:
Fixed: Game resolution not checked on game start, potentially unplayable if you use more as one PC with the same profile
Fixed: Crash if an invite was accepted during the game was loading / splash screen was shown
Fixed: Crash if an invite was accepted during the player was in another session (running mission)
Fixed: D-Input controller was not working (correct) if the controller was already plugged in at game start
Known Issue:
[Multi Player] Random crashes may occur. Cause unknown - play at your own risk. ;)
Info regarding fixed achievements:
"Stabbin' in Style" / “Caucasian Males Can Jump"have to be collected with the determined character. Before the fix aby character was able to
Source
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