Full notes
Full Rogue Stormers update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- UI and audio
- Performance
- Gameplay
- Server
- Store
Rogue Stormers changes
Today we released a patch with tons of fixes and changes. Let us know on the forums if you still have issues after this patch. Bug fixes:
- MP-clientFixed arena spawner effect now on the correct position.
- MP-clientFixed “start gold + keys not correct”.
- MP-clientFixed syncing problems in online multiplayer.
- MP-clientFixed SFX for different sources not playing correct or at all.
- MP - ClientFixed "invite not working"
- MP - ClientFixed Local co-op / special EXP bar missing
Fixed shield emitter blocking projectiles of minions (drones can shot through your own shield now).
Fixed FPS-drop issue.
Known issues
Game may crash during mission 7
Game may crash on player death.
Change Log Interface:
We now show the character’s current level.
Level cap feedback in game when level 60 is reached.
Some small translation fixes.
New features:
Some loot now scales in multiplayer (prisoners, boss drops, key chests).
Loot now gets attracted to player characters, allowing to pull it out of walls and nasty corners (range depends on the loot type).
Shops now spawn new items after a purchase.
Enemy HP scale in multiplayer according to type (cannon fodder doesn’t scale at all, bosses scale strongest).
Gameplay changes:
Battle gates and arenas drop better loot.
Polished The Green Baron boss.
Brecht’s ability “Lunacy” now adds piercing.
The secondary weapon “plasmarizer” has received a large damage buff.
Arenas spawn more aggressive.
Misc:
Added more sounds.
Changed battle gate health to look the same as Boss health bar.
General level polishing.
Added 3 new variations of mission 7.
New chunks in the town biome.
//BFG Zyddie.
Source
Changelog.gg summarizes and formats this update. How we read updates.
