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Steam News8 September 201510y ago

Welcome the NEW BOSS – JOINING forces with the old boss.

This Friday we will release a new update for Dieselstörmers. It will include all the changes we made in the Gamescom 2015 “show floor build”.

Full notes

Full Rogue Stormers update

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What changed

0 fixes1 addition0 changes0 removals
  • Performance
addedThis Friday we will release a new update for Dieselstörmers. It will include all the changes we made in the Gamescom 2015 “show floor build”. After the show the continued the work on Dieselstörmers and added even more features to the game. They span a variety of topics – from general performance to local coop, HUD optimization, new enemies – and an additional boss. The NEW boss is what we’re discussing today: Up until now – Walking Dread – aka the Goblin Gearmech was the only boss in the game. As a towering mechanical monstrosity, it gave your Dieselstörmer a hard time. Or not if you had enough upgrades. After Friday, he will get company. The Green Baron will join the fray and begin handling out a proper beating. Which boss you are up against is, from then on, random. An intro screen will tell you which one awaits you, once you start the descent into the arena. Not that should intimidate you, of course. Since the bosses are not easy to defeat, we made it a bit less painful to fight them. Some of the HUD elements that are shown during the fights have been improved to offer a better readability. For starters, the boss’s energy bar is thicker, so a glance is all it takes to see how much of a beating he still needs. Information on your HUD is much more intuitive and clear. To read the entire update news and see the pictures of these new insane bosses check our blog BFG Dieselstormers blog right here!

Rogue Stormers changes

addedThis Friday we will release a new update for Dieselstörmers. It will include all the changes we made in the Gamescom 2015 “show floor build”. After the show the continued the work on Dieselstörmers and added even more features to the game. They span a variety of topics – from general performance to local coop, HUD optimization, new enemies – and an additional boss. The NEW boss is what we’re discussing today: Up until now – Walking Dread – aka the Goblin Gearmech was the only boss in the game. As a towering mechanical monstrosity, it gave your Dieselstörmer a hard time. Or not if you had enough upgrades. After Friday, he will get company. The Green Baron will join the fray and begin handling out a proper beating. Which boss you are up against is, from then on, random. An intro screen will tell you which one awaits you, once you start the descent into the arena. Not that should intimidate you, of course. Since the bosses are not easy to defeat, we made it a bit less painful to fight them. Some of the HUD elements that are shown during the fights have been improved to offer a better readability. For starters, the boss’s energy bar is thicker, so a glance is all it takes to see how much of a beating he still needs. Information on your HUD is much more intuitive and clear. To read the entire update news and see the pictures of these new insane bosses check our blog BFG Dieselstormers blog right here!

This Friday we will release a new update for Dieselstörmers. It will include all the changes we made in the Gamescom 2015 “show floor build”. After the show the continued the work on Dieselstörmers and added even more features to the game. They span a variety of topics – from general performance to local coop, HUD optimization, new enemies – and an additional boss. The NEW boss is what we’re discussing today: Up until now – Walking Dread – aka the Goblin Gearmech was the only boss in the game. As a towering mechanical monstrosity, it gave your Dieselstörmer a hard time. Or not if you had enough upgrades. After Friday, he will get company. The Green Baron will join the fray and begin handling out a proper beating. Which boss you are up against is, from then on, random. An intro screen will tell you which one awaits you, once you start the descent into the arena. Not that should intimidate you, of course. Since the bosses are not easy to defeat, we made it a bit less painful to fight them. Some of the HUD elements that are shown during the fights have been improved to offer a better readability. For starters, the boss’s energy bar is thicker, so a glance is all it takes to see how much of a beating he still needs. Information on your HUD is much more intuitive and clear. To read the entire update news and see the pictures of these new insane bosses check our blog BFG Dieselstormers blog right here!

Source

Steam News / 8 September 2015

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